Acerca de este Curso
4.7
31 calificaciones
7 revisiones
100 % en línea

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Fechas límite flexibles

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.
Nivel intermedio

Nivel intermedio

Horas para completar

Aprox. 12 horas para completar

Sugerido: 4 weeks, 2-3 hours per week...
Idiomas disponibles

Inglés (English)

Subtítulos: Inglés (English)
100 % en línea

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Fechas límite flexibles

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.
Nivel intermedio

Nivel intermedio

Horas para completar

Aprox. 12 horas para completar

Sugerido: 4 weeks, 2-3 hours per week...
Idiomas disponibles

Inglés (English)

Subtítulos: Inglés (English)

Programa - Qué aprenderás en este curso

Semana
1
Horas para completar
3 horas para completar

Evaluating Project Requirements

For the first part of the course, you'll get an introduction to the course and its Challenge/Solution format, then launch right into planning out the code architecture for the AsteraX game project....
Reading
5 videos (Total 32 minutos), 6 readings, 1 quiz
Video5 videos
The Unity Certified Programmer Exam2m
Introduction to Course 12m
Challenge 1 | Scripting Needs8m
Solution 1 | Scripting Needs14m
Reading6 lecturas
The Unity Certified Programmer Exam5m
Course Prerequisites and Unity Resources5m
About the Challenges and Solutions10m
Challenge 1 | Scripting Needsm
Challenge 1 | Hints and Tips10m
Solution 1 | Scripting Needs15m
Quiz1 ejercicio de práctica
Scripting Needs15m
Semana
2
Horas para completar
3 horas para completar

Basic User Input and Object Management

This week, we'll begin implementing the basic application functionality that we planned the previous week. We'll give the user control over the ship, enable the firing of projectiles, and handle the tricky screen-wrap requirement. But first, we'll look at the importance of version control in professional projects, and Unity's version control solution, Collaborate....
Reading
5 videos (Total 47 minutos), 3 readings, 2 quizzes
Video5 videos
Challenge 2 | Player Movement and Firing4m
Solution 2A | PlayerShip7m
Solution 2B | Turret Movement and Firing Bullets8m
Solution 2C | Screen Wrap13m
Reading3 lecturas
Challenge 2 | Player Movement and Firingm
Challenge 2 | Hints and Tips10m
Solution 2 | Player Movement and Firing10m
Quiz2 ejercicios de práctica
Version Control8m
Movement and Firing20m
Semana
3
Horas para completar
3 horas para completar

Spawning and Destroying Objects

Now that the ship is moving, it needs something to shoot at. This week, we'll implement the spawning of asteroids and enable their destruction when they are hit by projectiles from the ship. In addition, we'll go over some important practices and conventions that professional programmers use when working as a team: for example, writing code in a way that is readable and modular....
Reading
5 videos (Total 43 minutos), 3 readings, 2 quizzes
Video5 videos
Challenge 3 | Spawning and Destroying Asteroids3m
Solution 3A | Spawning Asteroids14m
Solution 3B | Collisions with Bullets4m
Solution 3C | Bonus | Fixing OffScreenWrapper3m
Reading3 lecturas
Challenge 3 | Spawning and Destroying Asteroidsm
Challenge 3 | Hints and Tips10m
Solution 3 | Spawning and Destroying Asteroids15m
Quiz2 ejercicios de práctica
Professional C# Coding Practices15m
Spawning and Destroying Objects15m
Semana
4
Horas para completar
4 horas para completar

Tracking and Displaying Application Data

With the ship and asteroids implemented, it's time to complete the core game functionality by creating a complete flow through the game (start, game over, restart), user progression features such as points and lives, and a simple User Interface to tie the whole thing together. But first, we'll review professional practices for developer testing and debugging....
Reading
5 videos (Total 43 minutos), 4 readings, 2 quizzes
Video5 videos
Challenge 4 | Points, Jumps, and UI6m
Solution 4A | PlayerShip and Jumps8m
Solution 4B | Points and UI12m
Course 1 Summary6m
Reading4 lecturas
Challenge 4 | Prepare for Peer Review10m
Challenge 4 | Hints and Tips10m
Solution 4 | Points, Jumps, and UI15m
Congratulations!10m
Quiz1 ejercicio de práctica
Developer Testing6m
4.7
7 revisionesChevron Right

Principales revisiones

por CJDec 8th 2018

I've learned much of C# and Unity to my projects. Creating req. docs is now simply than ever

por THOct 22nd 2018

great course and learned a lot from the tutors methods!!

Acerca de Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Acerca del programa especializado Unity Certified Programmer Exam Preparation

This is Unity’s official series of courses designed to prepare you for the Unity Certified Programmer exam, the certification for entry- to mid-level Unity programmers. You’ll gain practice and experience in each of the topics covered in the exam through hands-on problem solving challenges. You’ll build two complete Unity projects end-to-end, implementing core interactivity, supporting systems, and platform optimizations This series of courses is for Unity programmers with 1-2 years of experience who are ready to bring their existing skills up to a professional standard....
Unity Certified Programmer Exam Preparation

Preguntas Frecuentes

  • Una vez que te inscribes para obtener un Certificado, tendrás acceso a todos los videos, cuestionarios y tareas de programación (si corresponde). Las tareas calificadas por compañeros solo pueden enviarse y revisarse una vez que haya comenzado tu sesión. Si eliges explorar el curso sin comprarlo, es posible que no puedas acceder a determinadas tareas.

  • Cuando te inscribes en un curso, obtienes acceso a todos los cursos que forman parte del Programa especializado y te darán un Certificado cuando completes el trabajo. Se añadirá tu Certificado electrónico a la página Logros. Desde allí, puedes imprimir tu Certificado o añadirlo a tu perfil de LinkedIn. Si solo quieres leer y visualizar el contenido del curso, puedes auditar el curso sin costo.

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