Acerca de este Curso
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Aprox. 19 horas para completar

Sugerido: 4 hours/week...

Inglés (English)

Subtítulos: Inglés (English)

Habilidades que obtendrás

Video Game DevelopmentC Sharp (C#) (Programming Language)Unity (User Interface)Game Design

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.

Aprox. 19 horas para completar

Sugerido: 4 hours/week...

Inglés (English)

Subtítulos: Inglés (English)

Los estudiantes que toman este Course son

  • Software Engineers
  • Research Assistants
  • Engineers
  • Professors
  • Teachers

Programa - Qué aprenderás en este curso

Semana
1
3 horas para completar

Starting the Project

16 videos (Total 89 minutos), 6 lecturas, 1 cuestionario
16 videos
Brief History of Game Platforms1m
Modern Game Platforms1m
Project Overview2m
Getting Started7m
Creating Tree Sprite6m
Creating Ground Tiles5m
Creating Platforms4m
Setting up the Player11m
Tags3m
Layers4m
Sorting Layers4m
Player Animations11m
Player Animator Controller9m
Character Controller5m
Using Game Controllers5m
6 lecturas
History of Video Games10m
Download and Install (the latest) Unity3D10m
Troubleshooting Tips10m
Downloading Project Assets10m
Solutions to Sparty not moving10m
Game Controller Details10m
1 ejercicio de práctica
Week 1 Quiz28m
Semana
2
3 horas para completar

Getting the Game Playable

18 videos (Total 134 minutos), 1 cuestionario
18 videos
Moving Platforms9m
Project Organization4m
Camera Follow3m
Character Controller Code Part 19m
Character Controller Code Part 212m
Adding Double Jump8m
Death Zone5m
Coins7m
Victory7m
Particle Effects13m
Enemy Setup7m
Enemy Animation7m
Attacking and Stunning Enemy6m
Moving Enemy5m
Enemy Code Part 16m
Enemy Code Part 26m
Player Bounce on Enemy Stun4m
1 ejercicio de práctica
Week 2 Quiz20m
Semana
3
2 horas para completar

Building Out the Game

13 videos (Total 96 minutos), 1 lectura, 1 cuestionario
13 videos
Parallax Scrolling Part 26m
Image Effects4m
User Interface Setup9m
Hiding UI in the Scene View4m
Game Manager8m
Player Prefs6m
Game Manager Code8m
Custom Editor Tools10m
Out-of-Game Scenes7m
The Main Menu6m
Cross Platform Menu Controller Support3m
Supporting Mobile Cross Platform Input11m
1 lectura
Course Project Goals10m
1 ejercicio de práctica
Week 3 Quiz20m
Semana
4
5 horas para completar

Preparing to Ship!

9 videos (Total 59 minutos), 10 lecturas, 1 cuestionario
9 videos
Building for WebGL4m
Building for PC and Mac8m
Building for iOS12m
Building for Android6m
Taking Screenshots11m
Creating a Game Web Page6m
Finishing Up51s
End of Course46s
10 lecturas
Game Polish (aka, Game Feel and Juice)10m
Integrating Analytics10m
Monetization10m
Playtesting and Balancing10m
Optimization10m
Building for iOS and Android Resources10m
Creating a Game Trailer10m
Game Web Page Resources10m
Distribution Channel Resources10m
Additional Resources10m
4.8
137 revisionesChevron Right

47%

comenzó una nueva carrera después de completar estos cursos

45%

consiguió un beneficio tangible en su carrera profesional gracias a este curso

Principales revisiones sobre Game Development for Modern Platforms

por BJApr 26th 2019

Great lectures from Brian Winn: very clear and his assets very clear as well an organized. It will be very good to complement the lectures with a short document summarizing the theory.

por JWJan 19th 2016

This course was a blast! It dived a bit deeper into Unity compared to "Introduction to Game Development", the course outline and steps worked great and I learned a lot.

Instructor

Avatar

Brian Winn

Associate Professor
Media and Information

Acerca de Universidad Estatal de Míchigan

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Acerca de Programa especializado Game Design and Development

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Game Design and Development

Preguntas Frecuentes

  • Una vez que te inscribes para obtener un Certificado, tendrás acceso a todos los videos, cuestionarios y tareas de programación (si corresponde). Las tareas calificadas por compañeros solo pueden enviarse y revisarse una vez que haya comenzado tu sesión. Si eliges explorar el curso sin comprarlo, es posible que no puedas acceder a determinadas tareas.

  • Cuando te inscribes en un curso, obtienes acceso a todos los cursos que forman parte del Programa especializado y te darán un Certificado cuando completes el trabajo. Se añadirá tu Certificado electrónico a la página Logros. Desde allí, puedes imprimir tu Certificado o añadirlo a tu perfil de LinkedIn. Si solo quieres leer y visualizar el contenido del curso, puedes auditar el curso sin costo.

  • The course was originally built with Unity 5.1.x. However, we recently updated lessons to Unity 5.4.x where there were notable differences between 5.1 and 5.4.

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