Acerca de este Curso
4.8
250 calificaciones
73 revisiones
100 % en línea

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Fechas límite flexibles

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.
Nivel principiante

Nivel principiante

Horas para completar

Aprox. 22 horas para completar

Sugerido: 5 weeks of study, 5-10 hours/week for the first 4 weeks (1-2 hours in the final week)...
Idiomas disponibles

Inglés (English)

Subtítulos: Inglés (English)...

Habilidades que obtendrás

Video Game DevelopmentC Sharp (C#) (Programming Language)Unity (User Interface)Game Programming
100 % en línea

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Fechas límite flexibles

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.
Nivel principiante

Nivel principiante

Horas para completar

Aprox. 22 horas para completar

Sugerido: 5 weeks of study, 5-10 hours/week for the first 4 weeks (1-2 hours in the final week)...
Idiomas disponibles

Inglés (English)

Subtítulos: Inglés (English)...

Programa - Qué aprenderás en este curso

Semana
1
Horas para completar
6 horas para completar

Starting to Program

In this module, you'll learn about the course and get Unity installed and configured. You'll write your first C# console application and C# script in Unity, and you'll also learn some of the ways we store and use information in our C# programs....
Reading
14 videos (Total: 93 min), 14 readings, 3 quizzes
Video14 videos
Navigating a Coursera Course3m
Meet the Instructor (optional)10m
Lesson Introduction1m
Picking Your Development Environment3m
Your First Console App in MonoDevelop13m
Your First Console App in Visual Studio4m
Your First Unity Script8m
Lesson Introductionm
Bits and Bytes5m
Data Types, Variables, and Constants5m
Integer Data Types12m
Floating Point Data Types7m
Reading Documentation9m
Reading14 lecturas
Course Topic Index10m
Lecture Code10m
Exercise Code10m
Running the Course Software10m
Exercise 1: Writing Your First Console Application10m
Exercise 2: Writing Your First Unity Script10m
Your First C# Code Lecture Code10m
Exercise 3: Declaring and Using Variables10m
Exercise 4: Calculating with Integers10m
Exercise 5: Declaring and Using Variables and Constants10m
Exercise 6: Trigonometry with Floats10m
Exercise 7: Calculations and Rounding10m
Data Types, Variables, and Constants Lecture Code10m
It's All Greek to Me Solution10m
Quiz2 ejercicios de práctica
Bits and Bytes4m
Data Types2m
Semana
2
Horas para completar
3 horas para completar

Classes and Objects

In this module, you'll learn about classes and objects, the core of object-oriented programming....
Reading
6 videos (Total: 33 min), 4 readings, 1 quiz
Video6 videos
Introduction to Classes and Objects9m
Using a Class: Constructor6m
Using a Class: Properties4m
Using a Class: Methods7m
Classes and Objects in Unity2m
Reading4 lecturas
Exercise 8: Rolling the Dice10m
Exercise 9: Look at the Cards10m
Classes and Objects Lecture Code10m
Nothing Like Blackjack Solution10m
Semana
3
Horas para completar
6 horas para completar

Unity 2D Basics and Selection

In this module, you'll learn some of the basic ideas behind using Unity to develop 2D games. You'll also learn how we can make decisions in our code....
Reading
18 videos (Total: 109 min), 11 readings, 1 quiz
Video18 videos
The Unity Editor3m
Sprites and Game Objects7m
Unity's Component System3m
Scripts as Components3m
Debugging a Unity Script in MonoDevelop5m
Debugging a Unity Script in Visual Studio2m
2D Physics11m
Colliders and Physics Materials, Part 16m
Colliders and Physics Materials, Part 28m
Prefabs3m
Lesson Introduction1m
Booleans4m
If Statements8m
Switch Statements5m
Timers9m
Spawning Teddies8m
Tagged Destruction12m
Reading11 lecturas
Exercise 10: Unity Basics10m
Exercise 11: Growing Teddies10m
Exercise 12: Move That Game Object10m
Exercise 13: More Unity Practice10m
Unity 2D Basics Lecture Code10m
Exercise 14: Jump That Game Object10m
Exercise 15: If and Switch Statements10m
Exercise 16: Shrink and Grow10m
Exercise 17: Teddy Bear Explosions10m
Selection Lecture Code10m
Rock of Ages Solution10m
Semana
4
Horas para completar
4 horas para completar

Unity Input

In this module, you'll learn how we can process user input in our Unity games....
Reading
9 videos (Total: 58 min), 5 readings, 1 quiz
Video9 videos
Mouse Location Processing7m
Working for the Clampdown9m
Mouse Button Processing7m
The Input Manager7m
Mouse Button Processing Revisited4m
Stop the Madness6m
Keyboard Processing8m
Gamepad Processing5m
Reading5 lecturas
Exercise 18: Mouse Jumping10m
Exercise 19: Spawn and Explode10m
Exercise 20: Finally, a Driving Game10m
Unity Input Lecture Code10m
Shipbuilding 101 Solution10m
4.8
73 revisionesChevron Right

Principales revisiones

por AVMay 24th 2018

If you have never done any coding this is going to be a though be rewarding class. The lectures are given in an upbeat and quick tempo, which I enjoyed. I plan to take the next course.

por PKMar 23rd 2018

I've enjoyed this course. For anyone with previous development experience this course will be very easy. Also Dr. T is very positive person. Lot's of fun in video quizzes :) Thank you!

Instructor

Avatar

Dr. Tim "Dr. T" Chamillard

Associate Professor
Computer Science

Acerca de University of Colorado System

The University of Colorado is a recognized leader in higher education on the national and global stage. We collaborate to meet the diverse needs of our students and communities. We promote innovation, encourage discovery and support the extension of knowledge in ways unique to the state of Colorado and beyond....

Acerca del programa especializado C# Programming for Unity Game Development

This specialization is intended for beginning programmers who want to learn how to program Unity games using C#. The first course assumes no programming experience, and throughout the 5 courses in the specialization you'll learn how to program in C# and how to use that C# knowledge to program Unity games. The C# and Unity material in the first 4 courses in the specialization is slightly more comprehensive than the content in the first 2 game programming courses at UCCS. “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. The courses in this specialization are independent works and are not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...
C# Programming for Unity Game Development

Preguntas Frecuentes

  • Una vez que te inscribes para obtener un Certificado, tendrás acceso a todos los videos, cuestionarios y tareas de programación (si corresponde). Las tareas calificadas por compañeros solo pueden enviarse y revisarse una vez que haya comenzado tu sesión. Si eliges explorar el curso sin comprarlo, es posible que no puedas acceder a determinadas tareas.

  • Cuando te inscribes en un curso, obtienes acceso a todos los cursos que forman parte del Programa especializado y te darán un Certificado cuando completes el trabajo. Se añadirá tu Certificado electrónico a la página Logros. Desde allí, puedes imprimir tu Certificado o añadirlo a tu perfil de LinkedIn. Si solo quieres leer y visualizar el contenido del curso, puedes auditar el curso sin costo.

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