Acerca de este Curso

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Certificado para compartir
Obtén un certificado al finalizar
100 % en línea
Comienza de inmediato y aprende a tu propio ritmo.
Fechas límite flexibles
Restablece las fechas límite en función de tus horarios.
Nivel intermedio

Some familiarity with games, photoshop, unity, and maya is recommended

Aprox. 19 horas para completar
Inglés (English)
Subtítulos: Inglés (English)
Certificado para compartir
Obtén un certificado al finalizar
100 % en línea
Comienza de inmediato y aprende a tu propio ritmo.
Fechas límite flexibles
Restablece las fechas límite en función de tus horarios.
Nivel intermedio

Some familiarity with games, photoshop, unity, and maya is recommended

Aprox. 19 horas para completar
Inglés (English)
Subtítulos: Inglés (English)

ofrecido por

Logotipo de Universidad Estatal de Míchigan

Universidad Estatal de Míchigan

Programa - Qué aprenderás en este curso

Semana
1

Semana 1

7 horas para completar

WEEK 1: Intro to Low Poly Art

7 horas para completar
20 videos (Total 110 minutos), 4 lecturas, 6 cuestionarios
20 videos
UI and Navigation6s
Objects and Tools7m
Modeling Tools7m
Sub Division Modeling4m
Rigging and Animation9m
One Point Perspective9m
Two Point Perspective4m
Modeling the Base Form3m
Modeling Details5m
Modeling Accessories8m
Final Model Polish6m
Understanding UVs and Mapping6m
Optimizing UVs9m
UV Layout4m
Texturing5m
Preparing the Model for Export3m
Exporting an FBX3m
Creating a Material4m
Controlling Edge Smoothness4m
4 lecturas
Notes About the Course10m
Review of Maya10m
Maya Primer10m
Notes on Criticism10m
5 ejercicios de práctica
Maya Primer4m
Low Poly Prop Modeling
Low Poly Texturing
Importing Low-Poly Models into Unity
Project 1 Self-Assessment2m
Semana
2

Semana 2

4 horas para completar

Week 2: Low Poly Environment Art

4 horas para completar
13 videos (Total 86 minutos)
13 videos
Set Dressing4m
Small Rocks7m
Large Rocks9m
Skull Rock5m
Island6m
Modular Wall5m
Modular Tower4m
Modular Gate9m
Exporting and Importing2m
Placing Island and Asset Store5m
Placing in Unity5m
Bonus: Extra Objects and Colliders10m
4 ejercicios de práctica
Modeling Rocks
Low Poly Modular Environment Modeling5m
Low Poly Environments in Unity
Project 2 Self-Assessment30m
Semana
3

Semana 3

4 horas para completar

Week 3 Low Poly Character Art

4 horas para completar
13 videos (Total 95 minutos)
13 videos
Simplifying Shapes5m
Torso Modeling3m
Head Modeling10m
Modeling Legs12m
Modeling Arms6m
Modeling Hands6m
Modeling Costume4m
Model Cleanup8m
Unwrap 110m
Unwrap 29m
UV Layout6m
Texturing4m
3 ejercicios de práctica
Modeling a Low Poly Character
Texturing a Low Poly Character
Project 3 Self-Assessment30m
Semana
4

Semana 4

3 horas para completar

Week 4 Animating Low Poly Art

3 horas para completar
7 videos (Total 67 minutos)
7 videos
Skinning17m
Controls5m
Walk Cycle13m
Idle Animation11m
Exporting Rigged Character2m
Exporting Animations4m
3 ejercicios de práctica
Rigging a Low Poly Character
Animating a Low Poly Character
Project 4 Self-Assessment30m

Revisiones

Principales revisiones sobre LOW POLY ART FOR VIDEO GAMES

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Acerca de Programa especializado: Art for Games

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

Preguntas Frecuentes

  • Access to lectures and assignments depends on your type of enrollment. If you take a course in audit mode, you will be able to see most course materials for free. To access graded assignments and to earn a Certificate, you will need to purchase the Certificate experience, during or after your audit. If you don't see the audit option:

    • The course may not offer an audit option. You can try a Free Trial instead, or apply for Financial Aid.

    • The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

  • If you subscribed, you get a 7-day free trial during which you can cancel at no penalty. After that, we don’t give refunds, but you can cancel your subscription at any time. See our full refund policy.

  • Yes, Coursera provides financial aid to learners who cannot afford the fee. Apply for it by clicking on the Financial Aid link beneath the "Enroll" button on the left. You'll be prompted to complete an application and will be notified if you are approved. You'll need to complete this step for each course in the Specialization, including the Capstone Project. Learn more.

  • The course is designed with Photoshop and MayaLT in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Photoshop and Maya

  • Projects and companies can vary wildly between who is responsible for what. Even if you end up working on a project where you as an artist simply create the art and are not required to handle the engine side of things; understanding how to prepare an asset for a game engine and the work involved will make you a better team member. You should always strive to have some understanding of how your work interfaces with others.

  • While the style taught here is simple 3d game art designed to get you up and running quickly, you will find the difficulty of the projects has a lot to do with the complexity you attempt. If it is your first time tackling these subjects I recommend keeping it simple for this course. You can always spend more time later improving and polishing your work. Perfect is the enemy of done!

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