Acerca de este Curso
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Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.

Nivel intermedio

Some familiarity with games, photoshop, unity, and maya is recommended

Aprox. 14 horas para completar

Sugerido: 8 hours per week, while the first week will be lighter, later weeks will have more work....

Inglés (English)

Subtítulos: Inglés (English)

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.

Nivel intermedio

Some familiarity with games, photoshop, unity, and maya is recommended

Aprox. 14 horas para completar

Sugerido: 8 hours per week, while the first week will be lighter, later weeks will have more work....

Inglés (English)

Subtítulos: Inglés (English)

Programa - Qué aprenderás en este curso

Semana
1
7 horas para completar

WEEK 1: Intro to Low Poly Art

20 videos (Total 110 minutos), 4 readings, 6 quizzes
20 videos
Modeling Tools7m
Sub Division Modeling4m
Rigging and Animation9m
One Point Perspective9m
Two Point Perspective4m
Modeling the Base Form3m
Modeling Details5m
Modeling Accessories8m
Final Model Polish6m
Understanding UVs and Mapping6m
Optimizing UVs9m
UV Layout4m
Texturing5m
Preparing the Model for Export3m
Exporting an FBX3m
Creating a Material4m
Controlling Edge Smoothness4m
4 lecturas
Notes About the Course10m
Review of Maya10m
Maya Primer10m
Notes on Criticism10m
5 ejercicios de práctica
Maya Primer4m
Low Poly Prop Modeling
Low Poly Texturing
Importing Low-Poly Models into Unity
Project 1 Self-Assessment2m
Semana
2
4 horas para completar

Week 2: Low Poly Environment Art

13 videos (Total 86 minutos), 5 quizzes
13 videos
Large Rocks9m
Skull Rock5m
Island6m
Modular Wall5m
Modular Tower4m
Modular Gate9m
Exporting and Importing2m
Placing Island and Asset Store5m
Placing in Unity5m
Bonus: Extra Objects and Colliders10m
4 ejercicios de práctica
Modeling Rocks
Low Poly Modular Environment Modeling5m
Low Poly Environments in Unity
Project 2 Self-Assessment30m
Semana
3
4 horas para completar

Week 3 Low Poly Character Art

13 videos (Total 95 minutos), 4 quizzes
13 videos
Head Modeling10m
Modeling Legs12m
Modeling Arms6m
Modeling Hands6m
Modeling Costume4m
Model Cleanup8m
Unwrap 110m
Unwrap 29m
UV Layout6m
Texturing4m
3 ejercicios de práctica
Modeling a Low Poly Character
Texturing a Low Poly Character
Project 3 Self-Assessment30m
Semana
4
3 horas para completar

Week 4 Animating Low Poly Art

7 videos (Total 67 minutos), 4 quizzes
7 videos
Walk Cycle13m
Idle Animation11m
Exporting Rigged Character2m
Exporting Animations4m
3 ejercicios de práctica
Rigging a Low Poly Character
Animating a Low Poly Character
Project 4 Self-Assessment30m

Instructores

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Andrew Dennis

Professor of Practice
Media and Information
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Ricardo Guimaraes

Professor of Practice
Media and Information

Acerca de Universidad Estatal de Míchigan

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Acerca de Programa especializado Art for Games

In this beginner focused specialization we will show you the essentials of 2d and 3d game art production as well as concept art for games and current gen game art workflow. While each of the four courses will build your knowledge of the practice of game art, each module is a self contained unit designed to teach a specific area. By the end of the Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter....
Art for Games

Preguntas Frecuentes

  • Una vez que te inscribes para obtener un Certificado, tendrás acceso a todos los videos, cuestionarios y tareas de programación (si corresponde). Las tareas calificadas por compañeros solo pueden enviarse y revisarse una vez que haya comenzado tu sesión. Si eliges explorar el curso sin comprarlo, es posible que no puedas acceder a determinadas tareas.

  • Cuando te inscribes en un curso, obtienes acceso a todos los cursos que forman parte del Programa especializado y te darán un Certificado cuando completes el trabajo. Se añadirá tu Certificado electrónico a la página Logros. Desde allí, puedes imprimir tu Certificado o añadirlo a tu perfil de LinkedIn. Si solo quieres leer y visualizar el contenido del curso, puedes auditar el curso sin costo.

  • The course is designed with Photoshop and MayaLT in mind due to their place as industry standard tools. You may use other tools if you wish (blender, gimp, etc) and apply the same techniques to those programs, but keep in mind the course was designed for Photoshop and Maya

  • Projects and companies can vary wildly between who is responsible for what. Even if you end up working on a project where you as an artist simply create the art and are not required to handle the engine side of things; understanding how to prepare an asset for a game engine and the work involved will make you a better team member. You should always strive to have some understanding of how your work interfaces with others.

  • While the style taught here is simple 3d game art designed to get you up and running quickly, you will find the difficulty of the projects has a lot to do with the complexity you attempt. If it is your first time tackling these subjects I recommend keeping it simple for this course. You can always spend more time later improving and polishing your work. Perfect is the enemy of done!

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