Acerca de este Curso
3.8
13 calificaciones
3 revisiones
100 % en línea

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Fechas límite flexibles

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.
Nivel avanzado

Nivel avanzado

Horas para completar

Aprox. 12 horas para completar

Sugerido: 4 weeks, 2-3 hours per week...
Idiomas disponibles

Inglés (English)

Subtítulos: Inglés (English)
100 % en línea

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Fechas límite flexibles

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.
Nivel avanzado

Nivel avanzado

Horas para completar

Aprox. 12 horas para completar

Sugerido: 4 weeks, 2-3 hours per week...
Idiomas disponibles

Inglés (English)

Subtítulos: Inglés (English)

Programa - Qué aprenderás en este curso

Semana
1
Horas para completar
7 horas para completar

NPC Logic & Behaviour

For the first week of this course you’ll introduce logic to your NPCs using State Machine Behaviors and scripts to drive Animation system States. You’ll need to evaluate the GDD to determine the correct logic, and analyze your scene to make certain it’s all performing as expected....
Reading
9 videos (Total 31 minutos), 10 readings, 1 quiz
Video9 videos
The Expert Gameplay Programmer Exam2m
Animation State Machines2m
Driving States Via Scripts4m
Animation Events3m
Adding State Machine Behaviors2m
Mapping NPC Logic4m
Scripting Logic into an NPC3m
Mapping Mob Mentality6m
Reading10 lecturas
The Expert Gameplay Programmer Exam10m
Course Prerequisites & Unity Resources10m
About the Challenges and Solutions10m
Dual-Stick Survivor - Unity Project Files30m
Challenge 1 - Animation Parameterss
Solution to Challenge 1 - Animation Parameters15m
Challenge 2 - Take Grenade Damages
Solution to Challenge 2 - Take Grenade Damage15m
Challenge 3 - Enemy Eventss
Solution to Challenge 3 - Enemy Events15m
Quiz1 ejercicio de práctica
NPC Logic20m
Semana
2
Horas para completar
5 horas para completar

Navigation & Pathfinding

This week you’ll add in pathfinding by evaluating your game’s NavMesh needs. Navigation will give new complexity to your NPC’s behaviour by accounting for Area Costs, triggers, Obstacle Avoidance, and Off Mesh Links. By updating this dynamically, you’ll give players the sense that the enemy is adapting to the environment. ...
Reading
6 videos (Total 17 minutos), 6 readings, 1 quiz
Video6 videos
Baking a Quality NavMesh1m
NavMesh Area Costs4m
Area Triggers1m
Off Mesh Links3m
Obstacle Avoidance Quality & Priority3m
Reading6 lecturas
Challenge 4 - Area Costs
Solution to Challenge 4 - Area Cost15m
Challenge 5 - Off-Mesh Linkss
Solution to Challenge 5 - Off-Mesh Links15m
Challenge 6 - Obstacle Avoidances
Solution to Challenge 6 - Obstacle Avoidance15m
Quiz1 ejercicio de práctica
Navigation & Pathfinding30m
Semana
3
Horas para completar
3 horas para completar

Raycasting

Raycasting is an important tool in video games for determining line of sight and validating interactions. Simple in concept, but with the number of objects in a common scene it’s important to understand how they work, and how they can be made to work more efficiently. This week you’ll evaluate your game for its required raycasting functionality. This will require you debugging various mask configurations and optimizing raycast performance. ...
Reading
3 videos (Total 8 minutos), 4 readings, 1 quiz
Video3 videos
Debugging Raycast Masks3m
Optimizing Raycasts via Layers2m
Reading4 lecturas
Challenge 7 - Ray Debuggings
Solution to Challenge 7 - Ray Debugging15m
Challenge 8 - Optimizing Ray Lengths
Solution to Challenge 8 - Optimizing Ray Length15m
Quiz1 ejercicio de práctica
Raycasting20m
Semana
4
Horas para completar
5 horas para completar

NPC Spawning & Placement

NPCs are often the most interesting problem to solve in any game, and the issue of when and where to spawn them is a top priority. A wrong solution to this issue can hamper gameplay by making things boring or too difficult, not to mention tax the system resources of your target platform. This week you’ll be spawning NPCs into your game after evaluating where and how often they should be appearing. Analyzing what will best support gameplay and what the target platform can sustain are critical....
Reading
4 videos (Total 14 minutos), 3 readings, 1 quiz
Video4 videos
Where to Dynamically Place NPCs3m
Determining NPC Spawn Rates4m
Optimizing Spawn Rates per Platform4m
Reading3 lecturas
Challenge 9 - Enemy Spawn Rates
Solution to Challenge 9 - Enemy Spawn Rate15m
Instructor's Solution to Final Challenge10m

Instructores

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

Acerca de Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Acerca del programa especializado Unity Expert Gameplay Programmer Certification Preparation

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

Preguntas Frecuentes

  • Una vez que te inscribes para obtener un Certificado, tendrás acceso a todos los videos, cuestionarios y tareas de programación (si corresponde). Las tareas calificadas por compañeros solo pueden enviarse y revisarse una vez que haya comenzado tu sesión. Si eliges explorar el curso sin comprarlo, es posible que no puedas acceder a determinadas tareas.

  • Cuando te inscribes en un curso, obtienes acceso a todos los cursos que forman parte del Programa especializado y te darán un Certificado cuando completes el trabajo. Se añadirá tu Certificado electrónico a la página Logros. Desde allí, puedes imprimir tu Certificado o añadirlo a tu perfil de LinkedIn. Si solo quieres leer y visualizar el contenido del curso, puedes auditar el curso sin costo.

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