Acerca de este Curso
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Nivel principiante

Aprox. 14 horas para completar

Sugerido: 3 hours/week...

Inglés (English)

Subtítulos: Inglés (English), Español (Spanish), Chino (simplificado)

Habilidades que obtendrás

Interactive StorytellingVideo Game DevelopmentVideo Game DesignGame Design

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.

Nivel principiante

Aprox. 14 horas para completar

Sugerido: 3 hours/week...

Inglés (English)

Subtítulos: Inglés (English), Español (Spanish), Chino (simplificado)

Programa - Qué aprenderás en este curso

Semana
1
2 horas para completar

Week 1: An Introduction to Story

6 videos (Total 26 minutos), 3 lecturas, 1 cuestionario
6 videos
What makes a story compelling?3m
How games benefit from stories4m
How to see a game as a story first5m
Defining the Spine3m
Three-Act Structure and Rising Action6m
3 lecturas
About this Course8m
Getting Started8m
Story Synopsis: Sleeping Beauty8m
Semana
2
3 horas para completar

Week 2: Game Story Structure

4 videos (Total 21 minutos), 12 lecturas, 1 cuestionario
4 videos
Defining Characters and Character Goals7m
Using Secondary Characters3m
Writing a Character Brief4m
12 lecturas
Story Synopsis: StarCraft II: Wings of Liberty8m
Story Synopsis Points8m
Story Synopsis: Angry Birds8m
About Character Briefs8m
Character Brief: Jim Raynor8m
Character Brief: Emperor Mengsk5m
Character Brief: Tychus Findlay5m
About Setting Descriptions8m
Setting Description: Angry Birds8m
Setting Description: Mar Sara8m
Setting Description: The Hyperion8m
Setting Description: Char5m
Semana
3
3 horas para completar

Week 3: Story Workshop

4 videos (Total 25 minutos), 8 lecturas, 1 cuestionario
4 videos
Personal Writing Advice5m
Refining the Spine5m
Connecting Ideas and Characters6m
8 lecturas
About Idea Sheets8m
Idea Sheet: Dead-Eye Jane8m
Idea Sheet: Settings for The Shooter8m
Review: Story Synopses8m
Story Synopsis: The Shooter10m
Review: Character Briefs5m
Character Brief: Jake8m
Character Brief: Dead-Eye Jane8m
Semana
4
3 horas para completar

Week 4: From Story to Game

5 videos (Total 25 minutos), 6 lecturas, 1 cuestionario
5 videos
Diving Deeper into the Design Document4m
Turning The Shooter's Story into a Game5m
The Shooter's Rising Gameplay8m
Course Wrap Up1m
6 lecturas
About Story Presentation Schemes8m
Presentation Scheme: Part One - StarCraft II Gameplay Overview8m
Presentation Scheme: Part Two - StarCraft II Missions10m
What is a Gameplay Flowchart?8m
Gameplay Flowchart: StarCraft II5m
Course Credits5m
4.7
173 revisionesChevron Right

43%

comenzó una nueva carrera después de completar estos cursos

47%

consiguió un beneficio tangible en su carrera profesional gracias a este curso

25%

consiguió un aumento de sueldo o ascenso

Principales revisiones sobre Story and Narrative Development for Video Games

por CSDec 31st 2015

This is my favorite course ever. Dariush teaches in such an engaging way and it shows you how to have a creative yet objective and analyzed mindset for creating a story and narrative for a Video Game.

por DANov 7th 2017

This is so helpful. It covers all the essentials of developing a good story, applicable in any form of media, then it focuses on converting the story to a game by adding interactive gameplay elements.

Instructor

Avatar

Dariush Derakhshani

Faculty, Character Animation
School of Film/Video

Acerca de Instituto de Artes de California

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

Acerca de Programa especializado Game Design: Art and Concepts

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Game Design: Art and Concepts

Preguntas Frecuentes

  • Una vez que te inscribes para obtener un Certificado, tendrás acceso a todos los videos, cuestionarios y tareas de programación (si corresponde). Las tareas calificadas por compañeros solo pueden enviarse y revisarse una vez que haya comenzado tu sesión. Si eliges explorar el curso sin comprarlo, es posible que no puedas acceder a determinadas tareas.

  • Cuando te inscribes en un curso, obtienes acceso a todos los cursos que forman parte del Programa especializado y te darán un Certificado cuando completes el trabajo. Se añadirá tu Certificado electrónico a la página Logros. Desde allí, puedes imprimir tu Certificado o añadirlo a tu perfil de LinkedIn. Si solo quieres leer y visualizar el contenido del curso, puedes auditar el curso sin costo.

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