Acerca de este Curso
4.6
13 calificaciones
6 revisiones

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.

Nivel principiante

Aprox. 15 horas para completar

Sugerido: 5 hours/week...

Inglés (English)

Subtítulos: Inglés (English)

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.

Nivel principiante

Aprox. 15 horas para completar

Sugerido: 5 hours/week...

Inglés (English)

Subtítulos: Inglés (English)

Programa - Qué aprenderás en este curso

Semana
1
4 horas para completar

All Aboard - How Google Cardboard Brought VR to the Masses

The first module looks at the technologies that allowed Google to launch the now famous New York Times Google Cardboard experience and help make Virtual Reality a household name. We will also highlight how it also democratized VR development with the release of the SDK for Unity....
6 videos (Total 14 minutos), 3 readings, 6 quizzes
6 videos
Module Overview1m
What is XR?2m
It's All About the IMU2m
Fast Mobile CPUs2m
The Optics of VR2m
3 lecturas
Course Prerequisites and Hardware Requirements10m
Additional Resources and Getting Help10m
Activity - Course Technology Table (Optional)15m
5 ejercicios de práctica
What is XR?4m
Non-graded quiz6m
Non-graded quiz6m
Non-graded quiz4m
Graded Quiz24m
Semana
2
5 horas para completar

From Google Cardboard to Google Earth VR

In this module we will look at the explosion of VR related developments that have taken place since that time, with a focus on how Unity native support for VR features has rapidly evolved along with them....
10 videos (Total 29 minutos), 4 readings, 6 quizzes
10 videos
VR - The Wonder Years49s
VR Demystified5m
The VR Platform Landscape - Mobile VR3m
The VR Platform Landscape - Room Scale VR5m
Comfort Ratings1m
VR App Stores and 360 Videos2m
Categories of VR Apps3m
UX in VR - The Infinite Screen3m
Text In VR3m
4 lecturas
Guidelines for Immersive Virtual Reality Experiences15m
Project Work: Install Unity and Device SDKs30m
Project Work: Build a VR Application to Your Devices
Project Work: Explore the VR Museum15m
5 ejercicios de práctica
Non-graded quiz6m
Non-graded quiz6m
Non-graded quiz6m
Non-graded quiz6m
Graded quiz20m
Semana
3
4 horas para completar

Get Ready, Get Set, Pokemon GO!

In this module, we'll examine the technologies that led to another key moment in the history of XR—Pokemon GO—which brought Augmented Reality to the masses and made it a mainstream concept. We will highlight the technologies that AR and MR share in common with VR, and also cover additional technologies that only AR and MR use, and discuss the various AR and MR frameworks available for working with AR in Unity....
8 videos (Total 20 minutos), 1 reading, 5 quizzes
8 videos
Spatial Computing2m
What's the Difference Between MR and VR?2m
Marker and Face Detection3m
Unity AR Libraries, SDKs and APIs3m
Reality is What You Make of It3m
Location is Key2m
Safety Concerns in AR1m
1 lectura
Project Work: There’s a Robot on Your Tables
4 ejercicios de práctica
Non-graded quiz6m
Non-graded quiz6m
Non-graded quiz8m
Graded quiz15m
Semana
4
3 horas para completar

My Implants Don’t Distinguish Between Realities

This final module will look at the future of XR with a focus on technologies now in development that will be available in the near term, such as foveated rendering and ultra high resolution headset displays. We’ll also look at the future of Unity support for XR, and we’ll talk about the convergence of different branches of XR as technology allows products to be made that blur the distinctions. ...
5 videos (Total 15 minutos), 1 reading, 6 quizzes
5 videos
Convergence on the Horizon2m
Do You Feel Me?4m
A Magic Leap Beyond3m
The Future of XR3m
1 lectura
Explore more about haptics10m
5 ejercicios de práctica
Non-graded quiz6m
Non-graded quiz6m
Non-graded quiz4m
Non-graded quiz2m
Graded quiz15m
4.6
6 revisionesChevron Right

Principales revisiones

por NADec 17th 2018

This course is very impressive; it gets you into loving XR technologies and eager to learn more. It definitely leaves you awed and yearning to learn more.

por AAFeb 22nd 2019

Very useful, for someone with AR VR knowledge, it feels in the empty gaps. I recommend the course for all the AR/VR lovers, like me, to take it.

Instructores

Avatar

Peter Patterson

XR Architect / Developer
Contract Developer

Acerca de Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Acerca del programa especializado Unity XR: How to Build AR and VR Apps

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

Preguntas Frecuentes

  • Una vez que te inscribes para obtener un Certificado, tendrás acceso a todos los videos, cuestionarios y tareas de programación (si corresponde). Las tareas calificadas por compañeros solo pueden enviarse y revisarse una vez que haya comenzado tu sesión. Si eliges explorar el curso sin comprarlo, es posible que no puedas acceder a determinadas tareas.

  • Cuando te inscribes en un curso, obtienes acceso a todos los cursos que forman parte del Programa especializado y te darán un Certificado cuando completes el trabajo. Se añadirá tu Certificado electrónico a la página Logros. Desde allí, puedes imprimir tu Certificado o añadirlo a tu perfil de LinkedIn. Si solo quieres leer y visualizar el contenido del curso, puedes auditar el curso sin costo.

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