In any 360 video, users have a point of view or POV. The vantage point from which a story is told. You can use two different kinds of POV, first-person and third-person. First person POV means that the audiences seen through the eyes of a character as if they're actually the character. As Tom Small demonstrates, there are some factors to watch out for when using first person. So, here's a common situation for a scene. You're at a table with a group of people. You're on a chair and you're about the same eye level as the rest of us. But a lot of creators make the mistake of thinking, hey, it's 360. I should have the camera right in the center of the table. But how does this feel? If you're trying to keep track of who's talking, you have to keep spinning your head around. Right guys? That's right Tom. I agree. And also, based on your location, what is your role in the scene right now? Think about it. You're the food. But when you used art fully, first-person POV can be a powerful way to create emotion. So don't let that concern keep you from trying it out altogether. Third-person POV, means that the viewer perceives the story from a removed vantage point rather than having a role in the experience. This can be a useful approach because there are fewer chances of totally breaking presence compared to the first-person. On the other hand, sometimes too much third-person can lead to a ghost effect. This is a sensation of having no direct relationship with your surroundings despite actually feeling present in the world.