In this video, we're going to move on to blocking the battery pack and switch for our model. So now that I have the main pieces, I'm going to start working on this battery here. You can see that it has sort of the ridges, it's got these little caps that it sits on. We get a sense of the overall shape of the object here. It's got the sort of scooped out piece that rests into the body of the object itself. So while my block in is going to give me general sense of proportion, I need to make sure I'm adjusting my skills, since I've made some pretty significant changes to the way I've interpreted the body of it. Just like anything else, looking about my reference. I think when I started, I made it pretty square. And it looks like it's a little bit more rectangular than I thought. Now I'm paying attention to these edges. And so I make a little cut through and I just want the edges to line up with the bottoms, because they should be planted to the bottom So now I'm going to take each of the corners, I'm going to do a bevel by two segments to the get the rounded edges that I'm looking for. And now I'm going to do the same thing along the top. But here I only really need one segment, because I see when it's smooth, it's going to look just fine. I'll make a cut through the whole middle of everything and scale it in along the sides. Now, I want it to pull a little forward, but I want the front to still remain plainer. So I need to make some adjustments to these verts on the front, just so that the front part of the battery, the part that faces the viewports, are still nice and flat. But the back has this scalloped kind of curve out of it. I don't need that bottom phase, because again, I'm never going to see that part of the battery pack. So I get rid of it. I select that whole edge and we do another bevel on it, just to give it extra verts to help define this overall shape. I do a sharpened edge here, a hardened edge to get a sense of what this will look like. I use a nice hardened edge on anything that looks a solid sharp 90 degree. Now I'm looking at this battery pack, where the little switch part comes in, there's a little groove cut into everything. So I start by making a division along the middle. And then I use that bevel to control the edges. I like to kind of subdivide things like this a lot. Run one line down the middle and do a bevel, because I can make sure that its going to be the exactly the same on both sides. Throwing in more edges to help me define where this piece will come in. And before I make any significant changes to everything, I'm just getting these out of the way. I could have created sort of an entirely new object, but it's here and it was convenient and it helped me get the size I wanted immediately. I'm making more cuts through everything and just helping me get the sense of the curvature of this battery switch. So I'm thinking about this right now as just a two dimensional shape. I'm not giving it the whole flat, because it can model everything out and then I can do an extrusion all together. Taking the corners and beveling them to get the rounded edges I'm looking for. I really only need one bevel here, because it's such a small object, that it shouldn't have a problem at a small size defining that curvature. So now I'm taking a look at the dial here and trying to figure out exactly how this should line up. I want it to be a tiny bit smaller than the hole, so there's a little bit of gap in between the cut I made out. And now I'm ready to move on to finishing up the block in for the body. [MUSIC]