Course 2 Summary

Let's assume this week that the application is relatively complete and you're ready to launch it to the public. Instead of releasing it blindly, however, you're going to wire it up to Unity Analytics and RemoteSettings, which will allow you to track user progression and update the game difficulty in an agile fashion without releasing a new version. For your final challenge of this course, you'll prepare a mobile version of the game with the appropriate inputs and optimizations.

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