Hello, my name is Rabindra Ratan. You can call me Rabi or doctor Ratan if you're feeling stodgy. I am a social scientist, that doesn't just mean I'm a social guide though, I do like to hang out and talk with friends and you can be my social science friend through this course. More importantly though, I use scientific methodologies to study social phenomena. In particular, I'm interested in the ways that people use and are affected by avatars. Hence, I'm teaching this class. How do I do that? Well, I bring people into a lab, just like this one, this is the lab I use, and they use virtual reality or video games with avatars and we measure the effects of their use. For example, maybe they playing avatar game or running on this treadmill and I see how fast they run depending on the type of avatar they're using, or I have them sitting on this couch either alone or with a partner using same-sex or opposite-sex avatars. I see, does the avatar sex or gender, influence the way that they play the game, the way that they are affected by stereotypes relating to gender, the way that they see themselves as someone who can perform not only in games but in science and technology? Those are my areas of research. Of course it's highly relevant to this course's topic. Which is why I'm really excited to teach it and I look forward to this journey with you but, I am not the only source of knowledge for this course. I have turned to publications from my colleagues and friends in the topic of Avatar Psychology. Christine Nowak and Jesse Fox, two amazing professors, have written a paper recently called avatars and computer mediated communication, in which they review the definitions, uses, and effects of digital representations, namely avatars. That's an important paper that serves as a foundation for understanding what avatars are and some of the implications of how people respond to them. Jamie Banks, has focused on avatars for most of her career as an assistant professor and she has recently written a book called Avatars Assembled, or I should say she's edited a book with many different chapters from different scholars in this area talking about the pieces that comprise avatars and focusing on how each of those pieces is unique and important in this larger construct assemblage of what we might consider an Avatar to be. Jamie Banks has also thought about the ways in which people relate to their avatars and I'll describe the framework, the theoretical models for relating to avatars based on some of the the research that she has done. Finally, Catherine Isbister has written a book called Better Game Characters by Design, in which she uses a psychological approach to discuss how people respond to game characters, how you might want to go about designing game characters in order to get the intended psychological responses that you have in your own design projects. So, of course, that's a very relevant book as well. So, I'm really excited to bring all these sources together. You don't need to go buy these books or access these papers, I can tell you what I'm drawing from them. Of course, you can go read them if you want but the primary source for this course is really this material, this curation of the knowledge that I'm doing here as your instructor. So, who should take this course? You should take this course. You're a designer, right? Not necessarily a game designer or even a software designer, as long as you design anything that has self representations in them because avatars are much more than you might imagine. We're going to talk about real-world applications of avatars in this course. Social media applications, even robots, even cars, your car is like an avatar or at least it is for some people. So, if you design cars, you might want to use an avatar-based approach in order to understand how those design choices you make are influencing your users and your users might respond to those choices. But of course, much of the research on avatars does come from digital games, virtual worlds, and that's where we will focus a lot of our attention throughout the course. That is where the relevance for application might be most salient in your own personal design but I want you to keep an open mind. After taking this course, you will be able to describe what avatars are broadly, using a scientific definition, and then describe how they fit into your own areas of design. You'll be able to then differentiate the ways that people respond and relate to their avatars, because there are many different characteristics of avatars that people find important and they respond to them differently. Finally, you'll be able to design avatars in deliberate ways that influence users in specific context for specific reasons, outcomes. You might be able to have avatars motivate kids to learn more in an educational game or just have people feel happier in the virtual environment or have people more motivated to, I don't know, fight and kill their enemies in the game because that is fun. I want you to take the knowledge of psychological influence in this course and hopefully go out and use it for good. You can even sell products and get yourself rich but I hope you don't use it for evil, don't be evil, you meany heads. Well, you could be evil fine. I don't think technology is necessarily good or bad. I think people use technologies for good or bad purposes and you will gain great power in the use of avatars through this course. So, I do hope you use that power responsibly. Tips to do well in this course. Well, approach the course with an open mind, be open to different understandings of what an avatar is and shed some of your preconceived notions about this topic before engaging in it. Also, be ready to wear a few different hats. You are an avatar user, you should also be a psychologist in this course. Then finally, of course, you should also be a designer and by understanding how those different perspectives on avatars relate to each other, you'll hopefully become more enriched throughout the course. Finally, have fun. I have fun teaching this course, you should have fun taking this course. The more you enjoy what you're doing, the more you enjoy what you're learning, the more you're going to learn and benefit from it that's why I try to have fun when I study avatars. As I showed you when you study them throughout this course and I'm looking forward to teaching you more. So, thank you very much and good luck. Hope to see you soon. Well, I hope you get to see me soon.