"Programming Best Practices" by Matthew Vorce, Programmer, Pixo Group

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Del curso dictado por Michigan State University
Game Design and Development Capstone
132 calificaciones
Michigan State University
132 calificaciones
Curso 5 de 5 en SpecializationGame Design and Development
De la lección
Milestone 2: Early Prototype, Blueprint, and Progress Report
Now you have to start the process of making your game a reality. No matter how you do this, either as a non-digital prototype or a digital prototype, you need to start building and testing some of your core gameplay systems and mechanics.

Conoce a los instructores

  • Brian Winn
    Brian Winn
    Associate Professor
    Media and Information
  • Casey O'Donnell
    Casey O'Donnell
    Associate Professor
    Media and Information

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