Here you'll see a number of panels that depict a sequence over time.
It's a time-based narrative, so each one sort of represents it's one moment or
a small series of events that bring us from the beginning of the storyboard to
some type of conclusion.
The look and feel of these is still rough.
It's similar to the sketches that we did when we were brainstorming.
Only now we've kind of narrowed down and got a little bit more specific about what
we're trying to convey again, the images behind me and
the things that we came up with during the storyboard were just singular elements.
They were parts of ideas, kernels.
Others were really big and so helping break those down and put them into
a sequence begins to describe what that experience might be like for users.
So we were talking about the library and how we might transform that in the future.
Each panel represents a part of that.
And you can sort of follow them in a particular order.
The nice thing about them being on individual panels is that
you can rearrange the sequence if something doesn't quite make sense.
If this event should happen, actually, after this one, they're modular so
we can just move them, rearrange them, and kind of pitch out the story again and
see if it resonates or is more clear can also annotate these with small Post-its.
If you get feedback from people who have heard your storyboard,
you might leave those notes on the storyboard panels themselves,
refer to them later and refine the story as you go.
>> Storyboards are a great way to move an idea forward,
to put it in the context of a user experience.
They are meant to be fluid and flexible and invite iteration.
Storyboards are a great way to involve people in visualizing the future state
you are proposing.
Now it's your turn to put these concepts into practice.
Be patient with yourself if these skills are new and stick with it.
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