Just a quick revisit to the UX Design module to wrap up. We'll take a walk through the lectures and hit some high points. Introduction to Design really was focusing on understanding the iterative nature of it, the progressive elaboration, and the role of fidelity. Really, it's all about making choices, getting your requirements down, and meeting your users' expectations. At the same time, avoiding premature optimization, giving yourself some freedom at the beginning to explore. Keep those users involved, test the models regardless of their fidelity, and follow some of Norman's ideas around making the system as usable as possible for users. In the design methods, we talked again about fidelity, and flow from low to high across the methods. We discussed creating design requirements. The V that shows both the increasing detail in requirements, as well as associated testing. We talked about wireframes, prototypes, prototypes versus sketching, sketchboards, style guides, paper prototype tests, testing really without having the functionality present. Then using parallel designed to look at different options in early design cycles. Then we dug into the details around usability heuristics and heuristic analysis, as well as sketching. In the usability heuristics, we talked about using heuristics as an evaluation tool. We walked through Nielsen's 10 usability heuristics, like visible status or recognition over recall, etc. We also looked at some other derived heuristic sets that people have come up with. We talked about some design principles from Tufte around information, sharing the RNIB, around working with an aging population, and then North Carolina States laws of general universal design for devices. Then we hit on some of the more common laws of UX that you might run into, like Miller's seven plus two memory law, Fitts's law around targeting the Hick-Hyman law around making choices, etc. We talked in detail about sketching, again, your best tool for quick and easy exploration of designs. Two great resources there. Buxton's book on sketching UX and the Greenberg associated workbook, which talks about all the different methods that you can use for sketching. Hopefully you thought a little bit there about how you might sketch and how you might have others participate in it. Then there were some interesting inspiration sources there. You'll probably have some of your own that you could add to the list. The project for this module is around sketching and wireframing the pill dispensary. In the sketch, I'm going to have you do to sketches for the pill dispensary. Both of them have to be different. They both have to have some annotated features, but they both should be different from each other, whether you do a freehand drawing, or you try to find some devices that you can annotate, or you do text-based sketching. Then you'll do a wireframe of the pill dispensary interface. Again, using the wireframe guidelines of limiting the detail and not getting into things like color or style. So you've got your quiz, you've got a project. The next module, the last one is about user experience verification and validation testing. Hopefully this will also help you round out your overall approach to UX design. Again, let us know if you need help, and thank you.