Now let's talk about the story. The vertical spine of your world, your game world, and inherently the game itself. The story telling is truly the engine of the game. When you play a game, try to be aware of what is the world state when you start playing that game. If you are there, there's a reason, not just because you may be a messiah saving the entire galaxy, I don't know, but maybe just because you have to be there at that point. Think about why, why someone designed this world so the place where you enter this world is where you actually start the game. Is that tied to the story itself? Is there a reason for it? One thing to keep in mind, is the entire world going to be your playground? Is there a bigger world outside the playable areas? If there is a bigger world, why are you starting on such a tiny part of that much, much bigger world? Now let's talk about events. What control will you have on this world? Will you be able to decide anything? What is going to lie on your path? And if things are laying in your path, what are you going to leave in the aftermath of your passage? All of these are really fundamental questions when you're playing video games, and obviously when you wanna try to design video game worlds. The context matters, and not necessarily the place. So when you're playing in a video game world, it might not be necessarily where the majority of the action is taking place. Maybe there is a war outside raging and what you're playing is a completely different place, but the context of the war will impact the game experience you will necessarily get. Obviously the context and the story together hand in hand are defining the game world, and hence the experience you will have as a player, as maybe a character. Imagination is key, and imagination will drive the scale of the world. It's extremely important to think about the scale of the world you're playing with. All these actions and responses you will have to maybe take or receive in that game will be defined by its scale. And if your actions have an impact on the story itself, then is it going to impact the world visually? Decisively? And there is the response. Will your actions have an impact on the story, and if they do, well, will they also have an impact on the world itself? Is the world that tied to the story that it will be visually different, distinct? Now obviously one of the fundamental things is how are you going to leave a mark in that world as a player? And how are you going to let the world mark you in return?