Build a Guessing Game Application using Java

4.5
estrellas
14 calificaciones
ofrecido por
Coursera Project Network
En este proyecto guiado, tú:

Use the Java Scanner class to input data from the user and store it in a variable.

Employ a Java decision construct to compare a guess with a random number.

Use a while loop to allow for more than one guess.

Clock1 hour
IntermediateIntermedio
CloudNo se necesita descarga
VideoVideo de pantalla dividida
Comment DotsInglés (English)
LaptopSolo escritorio

In this project you will create a guessing game application that pits the computer against the user. You will create variables, static methods, decision constructs, and loops in Java to create the game. Learning Java gives the programmer a wide variety of career paths to choose from. Java was once the property of Sun Microsystems but is now an open-source (free) programming language that is used in web programming, mobile applications, and many desktop applications. Java is a natural choice for object-oriented programming as it contains many existing classes for the programmer to use from its feature-rich API. In addition, Java is truly cross-platform, which means it can be compiled on a Windows system and executed on a Mac or Linux system. Java contains a built-in garbage collector that removes objects no longer needed in the application which reduces memory leak issues. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Habilidades que desarrollarás

  • Recursion
  • Object-Oriented Programming (OOP)
  • Java
  • Class Creation
  • Class Methods

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

  1. Research Java online using a browser and discuss the ways in which Java is used.

  2. Use the Java Scanner class to input data from the user and store it in a variable.

  3. Employ a Java decision construct to compare a guess with a random number.

  4. Use a while loop to allow for more than one guess.

  5. Create a Java static method to have the computer guess the random number.

Cómo funcionan los proyectos guiados

Tu espacio de trabajo es un escritorio virtual directamente en tu navegador, no requiere descarga.

En un video de pantalla dividida, tu instructor te guía paso a paso

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