Create an FPS Weapon in Unity (Part 2 - Firing Effects)

ofrecido por
Coursera Project Network
En este Proyecto guiado, tú:

Create a basic recoil animation using Unity's Animation and Animator Windows.

Configure Particle Effects by configuring different Modules of the Particle System and play them with C# scripts.

Use Unity's Physics Engine to simulate the effects of fired bullets toward objects.

Clock1.5 hours
BeginnerPrincipiante
CloudNo se necesita descarga
VideoVideo de pantalla dividida
Comment DotsInglés (English)
LaptopSolo escritorio

In this one-hour, project-based course, you'll learn how to add realism to weapons-fire by creating a recoil animation and muzzle-flash and smoke effects. You'll also learn how to add bullet holes and a knock-back effect to shot objects. The guided project will introduce you to the following Unity concepts: - Prefabs - Animation - Particle Effects - Physics - Coding techniques such as Interfaces This is Part 2 of a four-part series on creating a weapon for your FPS game. In Part 1, we covered equipping your FPS player with a gun. Part 3 will show you how to set up the weapon's properties and damage effects to the destroyable GameObjects. Lastly, Part 4 will walk you through the steps for adding ammunition, reloading the weapon and creating magazines and other weapons. This is a stand-alone guided project, but because this is a continuation of previous parts in the "FPS Weapon" series, it is recommended that you complete the first parts before commencing this guided project. This series also makes use of the western-themed Unity project created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

Habilidades que desarrollarás

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

  1. Introduction, License Activation, and Recap

  2. Create Recoil Animation

  3. Play Weapon Recoil Animation when Fired

  4. Add Weapon Muzzle Flash when Fired

  5. Add Gunshot Smoke Effect

  6. Add Bullet Hole Decal to Shot Objects

  7. Apply Force to Shot Objects

Cómo funcionan los proyectos guiados

Tu espacio de trabajo es un escritorio virtual directamente en tu navegador, no requiere descarga.

En un video de pantalla dividida, tu instructor te guía paso a paso

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