Create UI in Unity Part 4 - Make UI Fit Any Aspect Ratio

ofrecido por
Coursera Project Network
En este Proyecto guiado, tú:

Use Horizontal and Vertical Layout groups to dynamically manage UI Elements.

Configure the Canvas Scaler to maintain sprite size on high resolutions.

Organize UI Elements to be more manageable.

Clock1.5 hours
BeginnerPrincipiante
CloudNo se necesita descarga
VideoVideo de pantalla dividida
Comment DotsInglés (English)
LaptopSolo escritorio

In this one-hour, project-based course, you will learn how to use Unity's User Interface (UI) Toolkit's Auto Layout System to make the UI elements of your game present correctly on screens of any aspect ratio. This project covers adding Layout Controllers to and customizing each UI component in your game. The guided project will introduce you to the following Unity UI concepts: - Canvas Scaler - Rect Transform - Horizontal Layout Group - Vertical Layout Group This is Part 4 of a four-part series on creating a good-looking user interface for your game or other Unity application. Part 1 covered creating a screen overlay canvas for typical player-feedback such as health and score, while Part 2 showed you how to create world-space canvases to provide information and feedback on GameObjects in the environment. And in Part 3, we demonstrated how to create a settings menu. This is a stand-alone guided project, but because this is a continuation of previous parts in the "User Interface" series, it is recommended that you complete the first parts before commencing this guided project. This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

Habilidades que desarrollarás

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

  1. Introduction, License Activation and Recap

  2. Set Up the Anchors of UI Elements

  3. Use Canvas Scaler to Maintain Sprite Size on High-Resolutions

  4. Automatically Align UI Elements Vertically

  5. Automatically Align UI Elements Horizontally

Cómo funcionan los proyectos guiados

Tu espacio de trabajo es un escritorio virtual directamente en tu navegador, no requiere descarga.

En un video de pantalla dividida, tu instructor te guía paso a paso

Preguntas Frecuentes

Preguntas Frecuentes

¿Tienes más preguntas? Visita el Centro de Ayuda al Alumno.