Learn Object-Oriented Programming with Kotlin

ofrecido por
Coursera Project Network
En este Proyecto guiado, tú:

Understand the four pillars of object-oriented programming

Apply the principles of object-oriented programming in an application

Clock1.5 hours
BeginnerPrincipiante
CloudNo se necesita descarga
VideoVideo de pantalla dividida
Comment DotsInglés (English)
LaptopSolo escritorio

In this 1.5 hours class, you will learn the four pillars of object-oriented programming and apply it by completing an Android space simulation application using Kotlin. At the end of the class, you will understand the basic principles of object-oriented programming and have a skeleton application that you can modify into a game of other uses. Note: A free Appetize.io account is required to run the application in an Android emulator.

Habilidades que desarrollarás

Computer LanguagesObject-Oriented Programming (OOP)Kotlin (Programming Language)Mobile DevelopmentComputer Science

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

  1. Orientation and finished product preview

  2. The 4 pillars of object-oriented programming

  3. Build the first spacecraft (encapsulation)

  4. Test the first spacecraft (abstraction)

  5. Build a new version of spacecraft with a bigger fuel tank (inheritance)

  6. Create a new version of spacecraft that goes faster!

  7. Create a new version of the spacecraft that uses the Ultimus Drive (polymorphism)

Cómo funcionan los proyectos guiados

Tu espacio de trabajo es un escritorio virtual directamente en tu navegador, no requiere descarga.

En un video de pantalla dividida, tu instructor te guía paso a paso

Preguntas Frecuentes

Preguntas Frecuentes

¿Tienes más preguntas? Visita el Centro de Ayuda al Alumno.