Make Your Pick-Ups Look Cool in Unity (Intro to Animation 1)

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En este proyecto guiado, tú:

Use the Animation Editor to create basic animation and configure Particle Effects in Unity.

Use Colliders and Triggers to detect collisions and play Particle Effects with C#.

Use Animations and Particle Effects to make fancy visuals.

Clock2 hours
BeginnerPrincipiante
CloudNo se necesita descarga
VideoVideo de pantalla dividida
Comment DotsInglés (English)
LaptopSolo escritorio

In this two-hour, project-based course, we introduce Unity's powerful animation tool. You'll learn about different animations and effects that you can apply to pick-up objects to make them more noticeable and give your game a more polished look. This project covers recording and playing simple animations, basic customization of particle effects, and playing the particle effects when certain events occur in your game. The guided project will introduce you to the following Unity concepts: - Animations - Particle Effects - Triggers - Coding techniques such as OnTrigger events and invoking methods This is a stand-alone guided project, but is also Part 1 in a two-part series introducing Unity's animation features. Part 2 will cover using the Animation Window to create trigger transitions between multiple animations on a single GameObject. This guided project and series also serve as an optional but recommended foundation for the "FPS Weapon" series. This project makes use of the camera movement script written in Create Keyboard Movement Mechanics with C# in Unity and the concepts introduced in Create Power-Ups and Obstacles with C# in Unity. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

Habilidades que desarrollarás

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

  1. Introduction and License Activation

  2. Set up Scene, Player and Pick-up Objects

  3. Make Your Pick-Up Hover Gently

  4. Make Your Pick-Up Rotate on the Spot

  5. Make Your Pick-Up Emit a Particle Effect

  6. Make Your Pick-Up Emit Another Effect When Picked Up

Cómo funcionan los proyectos guiados

Tu espacio de trabajo es un escritorio virtual directamente en tu navegador, no requiere descarga.

En un video de pantalla dividida, tu instructor te guía paso a paso

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