Introduction to Shader Graphics with OpenGL

ofrecido por
Coursera Project Network
En este Proyecto guiado, tú:

Be able to setup the environment for openGL and create a window

Draw a triangle in both legacy and modern openGL

Create a shader system along with vertex and fragment shaders

Clock2 hours
IntermediateIntermedio
CloudNo se necesita descarga
VideoVideo de pantalla dividida
Comment DotsInglés (English)
LaptopSolo escritorio

In this 1-hour long project-based course, by the end of this project, you will be able to draw a triangle along with a shader system for it with modern OpenGL and C++, which is the fundamental unit of 3D rendering.Moreover, you will be able to setup the environment and create a window with openGL, draw a triangle using modern openGL and create vertex and fragment shaders for your triangle. Finally, You’ll be able to extend upon this basis into a full fledged modern 3D renderer. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

  1. By the end of Task 1, you will be able to setup the environment and create a window with openGL and GLFW library

  2. By the end of Task 2, you will be able to test legacy openGL by drawing a triangle and setup GLEW.

  3. By the end of Task 3, you will be able to set up vertex buffers and draw a triangle using modern openGL.

  4. By the end of Task 4, you will be able to create a shader compilation and linking system.

  5. By the end of Task 5, you will be able to create vertex and fragment shaders for your triangle.

Cómo funcionan los proyectos guiados

Tu espacio de trabajo es un escritorio virtual directamente en tu navegador, no requiere descarga.

En un video de pantalla dividida, tu instructor te guía paso a paso

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Preguntas Frecuentes

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