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Opiniones y comentarios de aprendices correspondientes a Introduction to Shader Graphics with OpenGL por parte de Coursera Project Network

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In this 1-hour long project-based course, by the end of this project, you will be able to draw a triangle along with a shader system for it with modern OpenGL and C++, which is the fundamental unit of 3D rendering.Moreover, you will be able to setup the environment and create a window with openGL, draw a triangle using modern openGL and create vertex and fragment shaders for your triangle. Finally, You’ll be able to extend upon this basis into a full fledged modern 3D renderer. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions....
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1 - 3 de 3 revisiones para Introduction to Shader Graphics with OpenGL

por Suraj B

10 de feb. de 2023

More theoretical background regarding OpenGL, shader in course would be helpful.

por Alex W

30 de nov. de 2021

All good, but too short in my opinion.

por Christian Z

17 de sep. de 2022

The cloud server is badly designed, with much latency and limited time allocated to student. And the instructor is too fast either in coding or in teachering. Hard to follow if you want to learn someting. Maybe it is designed for OpenGL experts when they want to reviewing their knowledge.