Recreate the First Ever Easter Egg from Adventure in Unity

ofrecido por
Coursera Project Network
En este proyecto guiado, tú:

Understand the basic mechanics of the Adventure! Easter Egg

Understand how to set up a 3D scene to appear as a 2D game

Understand how to implement simple, 1980s mechanics in C#, such as picking up and dropping items

Clock1.5 hours
BeginnerPrincipiante
CloudNo se necesita descarga
VideoVideo de pantalla dividida
Comment DotsInglés (English)
LaptopSolo escritorio

In this one-hour, project-based course, we will recreate the first ever "Easter Egg" in game development history! Easter Eggs in video games are hidden features that can be revealed by pressing a combination of buttons, completing a task in a certain way or exploring remote or obscure areas of a game. They can be hidden messages from the programmers, hidden music tracks or art, even a complete hidden level. In this guided project, we will recreate the Easter egg secretly created by developer Warren Robinett in Atari’s 1980 game, Adventure! You'll learn how to set up a simple 2D environment similar to rooms from the original game; how to make the player move with the keyboard and enable the player to pick up and drop objects in the same way as Adventure!; and how to write a C# script that will reveal the Easter egg once all the requirements are met. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

Habilidades que desarrollarás

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

  1. Introduction and License Activation

  2. Set Up a 3-Room Scene

  3. Set Up Player, Camera, Movement

  4. Enable Player to Pick Up Objects

  5. Enable Player to Drop Objects

  6. Monitor Item Requirements for Secret Room

  7. Create Wall-Flash Mechanic

Cómo funcionan los proyectos guiados

Tu espacio de trabajo es un escritorio virtual directamente en tu navegador, no requiere descarga.

En un video de pantalla dividida, tu instructor te guía paso a paso

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