Acerca de este Programa Especializado
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Cursos 100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.

Cronograma flexible

Establece y mantén fechas de entrega flexibles.

Nivel intermedio

1-2 years 3D art implementation experience with Unity.

Aprox. 4 meses para completar

Sugerido 4 horas/semana

Inglés (English)

Subtítulos: Inglés (English)

Cursos 100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.

Cronograma flexible

Establece y mantén fechas de entrega flexibles.

Nivel intermedio

1-2 years 3D art implementation experience with Unity.

Aprox. 4 meses para completar

Sugerido 4 horas/semana

Inglés (English)

Subtítulos: Inglés (English)

Cómo funciona Programa Especializado

Toma cursos

Un programa especializado de Coursera es un conjunto de cursos que te ayudan a dominar una aptitud. Para comenzar, inscríbete en el programa especializado directamente o échale un vistazo a sus cursos y elige uno con el que te gustaría comenzar. Al suscribirte a un curso que forme parte de un programa especializado, quedarás suscrito de manera automática al programa especializado completo. Puedes completar solo un curso: puedes pausar tu aprendizaje o cancelar tu suscripción en cualquier momento. Visita el panel principal del estudiante para realizar un seguimiento de tus inscripciones a cursos y tu progreso.

Proyecto práctico

Cada programa especializado incluye un proyecto práctico. Necesitarás completar correctamente el proyecto para completar el programa especializado y obtener tu certificado. Si el programa especializado incluye un curso separado para el proyecto práctico, necesitarás completar cada uno de los otros cursos antes de poder comenzarlo.

Obtén un certificado

Cuando completes todos los cursos y el proyecto práctico, obtendrás un Certificado que puedes compartir con posibles empleadores y tu red profesional.

how it works

Hay 5 cursos en este Programa Especializado

Curso1

Asset Creation and Management

4.7
30 calificaciones
3 revisiones

Welcome to Asset Creation and Management, the first course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. Throughout this first course, you will be tasked with completing the asset setup for a Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. The first steps will find you importing assets into a Unity project, troubleshooting common import issues, and tweaking the materials. Finally, you’ll create and organize Prefabs in a way that will work with the application code. By the end of the course, you’ll have a clean and organized Unity project that is ready for the next stage: lighting. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.

...
Curso2

Lighting, Reflection, and Post Processing Effects

4.8
16 calificaciones
1 revisiones

Welcome to Lighting, Reflection, and Post-Processing Effects, the second course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In this second course, you will continue work on the Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. The scene will really start to come to life as you add lighting effects including ambient lighting from a custom skybox, simulated sunlight, interior lights, and realistic reflections. Finally, you’ll use Unity’s Post-Processing Stack to add even more polish to the rendered scene. By the end of the course, you’ll have a scene ready for the next stage: adding interactions through scripts. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.

...
Curso3

Integrating Scripts for Scene Interactions

4.6
16 calificaciones
3 revisiones

Welcome to Integrating Scripts for Scene Interactions, the third course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In this third course, you will complete work on the Kitchen Configurator application - an app that lets users view a realistic rendering of a kitchen and swap out objects and materials to customize the design. Now you’ll work on the allowing users to actually interact with your beautiful design. You’ll implement a User Interface (UI) in Unity and add some pre-written scripts to the project to make it interactive. Finally, you’ll adapt the project to VR with by bringing the UI into world space. By the end of the course, you’ll have a functioning Kitchen Configurator app that would be ready to take to the final stages of production and launch. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.

...
Curso4

Character Setup and Animation

4.8
11 calificaciones

Welcome to Character Setup and Animation, the fourth course in the Unity Certified 3D Artist Specialization from Unity Technologies. The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam. In courses 4 and 5, you will work on a sci-fi themed 3D adventure game. You’ll import assets and create effects that are more stylish and cartoony than the realistic kitchen in the previous courses. For this course, you will first import the assets for the main character, then get her animations working with an Animator Controller. Next, you’ll create a procedural camera to follow her movements using Unity’s Cinemachine system. Finally, you’ll learn how to use Unity’s Collaborate service for effective version control, and you’ll wrap up the course with a peer reviewed project. This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.

...

Instructores

Avatar

Joy Horvath

Instructional Designer
Unity EDU

Acerca de Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

Preguntas Frecuentes

  • ¡Sí! Para empezar, haz clic en la tarjeta del curso que te interesa e inscríbete. Puedes inscribirte y completar el curso para obtener un certificado que puedes compartir o puedes acceder al curso como oyente para ver los materiales del curso de manera gratuita. Cuando cancelas la suscripción de un curso que forma parte de un programa especializado, se cancela automáticamente la suscripción de todo el programa especializado. Visita el panel del estudiante para realizar un seguimiento de tu progreso.

  • Este curso es completamente en línea, de modo que no necesitas ir a un aula en persona. Puedes acceder a tus lecciones, lecturas y tareas en cualquier momento y cualquier lugar a través de Internet o tu dispositivo móvil.

  • The exam that this Specialization prepares you to take is Unity's certification exam for early and mid-career Unity 3D Artists. It is for artists with 1-2 years of experience working on real-time 3D applications, and it demonstrates that they have the skills necessary for work on professional Unity teams. Learn more about the exam here:

    https://certification.unity.com/products/certified-3d-artist

  • We anticipate that completing all 5 courses in the Specialization, including all of the project work, will take around 25 weeks at between 2-3 hours a week. As these courses are designed as exam preparation for Unity artists, you are encouraged to complete only the courses and weeks of instruction that you need to feel ready for the exam.

  • These courses are for 3D artists in any industry with around 1-2 years of experience in Unity development. You should have a strong working knowledge of the asset import pipeline, materials, texturing, scene prototyping, lighting, and particle systems, as well as basic knowledge of animation.

  • No. Although the courses follow the creation of multiple Unity projects, and those projects are built up in a logical, sequential order, we fully expect learners to pick and choose the topics for which they need the most practice and review. However, learners who are less confident in their skills may want to complete the courses in order.

  • No. This courseware is made to help you prepare for the Unity Certified 3D Artist exam, a proctored exam available through the Pearson VUE network of test centers. Passing this exam, not the course, is the ultimate validation of your Unity art implementation skill:https://home.pearsonvue.com/unity

  • When you complete the Specialization, you will have had practice in all of the topical areas covered by the Unity Certified 3D Artist exam, and you are encouraged to schedule the exam via Pearson VUE:

    https://home.pearsonvue.com/unity

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