Acerca de este Curso
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Aprox. 27 horas para completar

Sugerido: 4 weeks, 2-5 hours/week...

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Habilidades que obtendrás

Video Game DevelopmentC Sharp (C#) (Programming Language)Unity (User Interface)Game Design

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Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.

Aprox. 27 horas para completar

Sugerido: 4 weeks, 2-5 hours/week...

Inglés (English)

Subtítulos: Inglés (English)

Programa - Qué aprenderás en este curso

3 horas para completar

From Game Player to Game Developer

The only thing more fun than playing games is making them. You can make games. All it takes is some time, a willingness to learn and a passion to create. You don't need to be a "coder" to make games. Part of the beauty of games is that they take a variety of skills to make. Art, creativity, and systems thinking are just as important as code. Join us in this journey into game making!

17 videos (Total 86 minutos), 7 readings, 3 quizzes
17 videos
Meet the instructor: Brian Winn5m
Who is taking the course?28s
About MSU1m
Game Development Overview8m
Intro to Unity3D7m
Setting Up Your Workstation9m
Unity3D Editor Configuration4m
Unity3D Editor Walkthrough12m
Game Graphics Concepts - Part 1 of 34m
Game Graphics Concepts - Part 2 of 34m
Game Graphics Concepts - Part 3 of 32m
Creating Game Graphics2m
Game Audio Concepts4m
Creating Game Audio5m
The Asset Pipeline4m
End of Week 130s
7 lecturas
Additional Resources10m
Troubleshooting Tips10m
Download and Install Unity3D10m
Unity3D Editor Quick Reference10m
Additional Resources10m
Asset Creation Tools10m
Asset Acquisition Resources10m
3 ejercicios de práctica
Game Development Concepts10m
Game Engines and Unity Editor10m
Game Asset Concepts12m
5 horas para completar

Intro to Unity3D Development

One of the reasons we use Unity3D is its visual editor which makes creating interactive games accessible to both creative and technical individuals. In this module, you will create your first Unity3D project from start to finish. Using a variety of graphical and audio assets and a library of scripts, you will create a simple model of our solar system. By the end of the module, you should have a good understanding of the Unity3D editor and the workflow for creating games.

12 videos (Total 101 minutos), 3 readings, 4 quizzes
12 videos
Getting Started3m
Working in 3D Space9m
Setting up the scene9m
Adding Behaviors12m
Build & Deploy16m
Finishing Up4m
End of Week 229s
3 lecturas
Download Project Assets10m
Testing WebGL locally in a Browser10m
Additional Resources10m
3 ejercicios de práctica
Working in 3D Space12m
Materials, Audio, and Lights10m
Cameras, Building, and Deploying10m
5 horas para completar

Creating Games in Unity3D

Unity3D is a powerful tool for creating games. In this module, you will create your first actual game from start to finish, called Roller Madness. This ball rolling game will introduce you to the concepts of physics, health and damage, pickups, enemies, spawners, a user interface, and a variety of visual and audio effects. This is your right of passage into game development!

17 videos (Total 127 minutos), 4 readings, 5 quizzes
17 videos
Getting Started8m
Setting Up the Scene14m
Camera Setup7m
Project Organization4m
Player Control and Appearance12m
Health and Damage6m
UI Basics11m
Game Manager4m
Particles and SFXs12m
Finishing Up43s
End of Week 328s
4 lecturas
Downloading Project Assets10m
Using Game Controllers10m
Common Issue - Lighting seems broken when reloading or switching scenes in Unity Editor.10m
Additional Resources10m
4 ejercicios de práctica
Game Objects, Prefabs, and Standard Assets10m
Physics, Player Control, and Health & Damage10m
Pickups, UI, Game Manager, and Enemies10m
Particles, SFX, Animation, and Spawners10m
6 horas para completar

Designing and Coding Gameplay Systems

Now, don't get scared, but games need code. Code is the canvas upon which game systems are painted. However, that doesn't mean you need to be a C# ninja. In this module, you will start to learn the ins-and-outs of programming C# in Unity. You will apply this knowledge to build a first person shooter game, called Box Shooter. By the end of the module, you will have the tools to begin to develop your own custom games!

21 videos (Total 144 minutos), 3 readings, 6 quizzes
21 videos
Unity Programming Concepts8m
Project Overview2m
Getting Started2m
Movable Targets Part 19m
Movable Targets Part 211m
Movable Targets Part 33m
Player Setup9m
Camera Setup7m
Projectile Setup3m
Shooting Projectiles11m
UI Setup8m
Game Manager12m
Play Again7m
Particles and SFX5m
Target Prefab Setup6m
Spawner Setup6m
Animated Targets7m
Animator Setup12m
Finishing Up43s
End of Week 457s
3 lecturas
Unity3D Scripting Quick Reference10m
Downloading Project Assets10m
Additional Resources10m
5 ejercicios de práctica
Programming Concepts 110m
Programming Concepts 210m
Player, Camera, Projectiles, and Shooting10m
UI, Game Manager, Play Again, Particles, and SFX10m
Targets that Spawn and Animate10m
937 revisionesChevron Right


comenzó una nueva carrera después de completar estos cursos


consiguió un beneficio tangible en su carrera profesional gracias a este curso


consiguió un aumento de sueldo o ascenso

Principales revisiones sobre Introduction to Game Development

por SGFeb 7th 2016

Very great course. The instruction is spot on, allowing me to listen while I work without the need to actually watch the video. Definitely worth it for novices and even intermediate level developers.

por AHNov 16th 2015

I enjoyed the course. Very fun playing with the Unity editor, and the assignments give you some freedom in how you tackle assignments. The class was fairly easy and doesn't need much time commitment.



Brian Winn

Associate Professor
Media and Information

Acerca de Universidad Estatal de Míchigan

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

Acerca del programa especializado Game Design and Development

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Game Design and Development

Preguntas Frecuentes

  • Una vez que te inscribes para obtener un Certificado, tendrás acceso a todos los videos, cuestionarios y tareas de programación (si corresponde). Las tareas calificadas por compañeros solo pueden enviarse y revisarse una vez que haya comenzado tu sesión. Si eliges explorar el curso sin comprarlo, es posible que no puedas acceder a determinadas tareas.

  • Cuando te inscribes en un curso, obtienes acceso a todos los cursos que forman parte del Programa especializado y te darán un Certificado cuando completes el trabajo. Se añadirá tu Certificado electrónico a la página Logros. Desde allí, puedes imprimir tu Certificado o añadirlo a tu perfil de LinkedIn. Si solo quieres leer y visualizar el contenido del curso, puedes auditar el curso sin costo.

  • The course was originally built with Unity 5.1.x. However, we recently updated lessons to Unity 5.4.x where there were notable differences between 5.1 and 5.4.

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