Acerca de este Curso
4.7
3,282 calificaciones
829 revisiones

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.

Nivel intermedio

Aprox. 25 horas para completar

Sugerido: 6 weeks of study, 4-6 hours/week...

Inglés (English)

Subtítulos: Inglés (English), Coreano, Alemán (German), Chino (simplificado)

Habilidades que obtendrás

Logic ProgrammingJava ProgrammingObject-Oriented Programming (OOP)Sorting Algorithm

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.

Nivel intermedio

Aprox. 25 horas para completar

Sugerido: 6 weeks of study, 4-6 hours/week...

Inglés (English)

Subtítulos: Inglés (English), Coreano, Alemán (German), Chino (simplificado)

Programa - Qué aprenderás en este curso

Semana
1
3 horas para completar

Welcome and Project Overview: Visualizing Data

Welcome to the first week of our course. In this week, we'll get started by introducing ourselves and the Google engineers who will be making appearances throughout the course. We'll also give you of the unique video series we provide and help you understand how to navigate the course to get the most out of it given your background and learning speed. Finally, we'll jump right into objects and designing classes. This might be a bit of review for some of you who might have learned this in your first programming course. If that's the case, feel free to jump ahead to the Practice Quiz at the end of the week. Let's get started!...
13 videos (Total 47 minutos), 8 readings, 3 quizzes
13 videos
Welcome (Object Oriented Java Programming: Data Structures and Beyond Specialization)3m
Welcome (Object Oriented Programming in Java Specialization)1m
Project prototype4m
Your Path through the Course5m
Concept Challenges: what and why?3m
In the Real World: Welcome from Google Engineers50s
Introduction: Classes and Objects25s
Core: Defining Classes and Creating Objects11m
When I Struggled: Objects1m
Core: Overloading Methods6m
Core: Public vs. Private7m
In the Real World: Public vs. Private access27s
8 lecturas
A Customized Welcome to this Course10m
After completing this course, you will be able to...5m
Is this course right for me?10m
Up Next: A short survey10m
Project overview10m
Additional Resources and Support10m
By the end of this week you will be able to...5m
A note about the main method2m
3 ejercicios de práctica
Pre-Course Quiz26m
Survey: Your goals for the course8m
Basics of Objects10m
Semana
2
9 horas para completar

Memory Models, Scope, and Starting the Project

We hope you’re excited about the project that we're starting to build -- we sure are! In this second part of this week, we'll walk you through setting up your system and working through your first assignment so you'll be having fun with it in no time. Before that though, we'll finish going over some of the fundamentals fundamentals of object oriented programming. Specifically, being able to trace code is a key skill in becoming a stronger programmer. Like the end of last week, the first part of this week might be a bit of a review of material you already learned in your first Java programming course. If that’s the case, you are always welcome to skip to the first graded assignment on Objects, Memory Models, and Scope....
16 videos (Total 77 minutos), 11 readings, 4 quizzes
16 videos
Project: Module 1 Assignment Overview1m
Project: Setting up the starter code in Eclipse4m
Core: Drawing Memory Models with Primitive Data5m
Support: Memory Models for Primitive Types3m
Support: Setting Up and Running Examples in Eclipse2m
When I Struggled: Compiling and Running Code55s
Core: Drawing Memory Models with Objects8m
Concept Challenge: Memory Models 15m
Concept Challenge: Memory Models 25m
Support: Memory Model Drawing Example5m
Core: Introduction to Scope9m
Concept Challenge: Scope6m
Support: Putting it all Together Part 13m
Support: Putting it all Together Part 210m
Project: Module 1 Assignment Walkthrough4m
11 lecturas
Remember to Choose Your Own Path10m
By the end of this week, you will be able to...10m
Getting ready to write code10m
Important note for learners working offline10m
Setting Up Java and Eclipse on Windows (and Linux)30m
Setting Up Java and Eclipse on Mac30m
Setting Up Unfolding Maps10m
Support: Troubleshooting Common Issues10m
Congratulations and quiz answers10m
Programming Assignment Instructionss
Congratulations and quiz answers10m
4 ejercicios de práctica
Where to next?2m
Working with Code2m
Objects, memory models, and scope10m
Programming Assignment Quiz (Do programming assignment FIRST)14m
Semana
3
8 horas para completar

Graphical output: Creating GUIs and Displaying Data

Now that you have the tools to write and trace object oriented code, let’s get back to developing the project! In this first (real) part of the project, you will create an interactive graphical map that will display geospatial data. This is a highly interactive week, so make sure you’ve got Eclipse loaded up! We encourage you to play around as you watch the videos. Some of the code that we use in the videos is in the demos package in the starter code you set up for this course. Open it up and experiment with it while you're watching the videos. We also encourage you to dive right into the programming project, even before watching the videos, if you want. The programming assignment instructions are in the last lesson of this week - you can watch a video walkthrough of the instructions and also read the step-by-step directions in the accompanying reading. There’s lots of room for creativity, too, so have fun!...
23 videos (Total 136 minutos), 4 readings, 1 quiz
23 videos
Project: Module 3 Programming Assignment Overview1m
Core: Graphical User Interfaces4m
Core: Using PApplet11m
When I struggled: GUIs27s
Core: Resizing Images5m
Core: Colors8m
When I Struggled: Documentation1m
Support: Setting up a Canvas7m
Support: Drawing Happy Face7m
Support: Loading and Displaying Images6m
Core: Why Processing?1m
Support: Using Documentation7m
In the Real World: Documentation3m
Core: Setting up map visualization9m
Core: Adding markers5m
Core: Using live data11m
Bonus: Visualizing life expectancy29s
Bonus: Setting up the map4m
Bonus: Representing data8m
Bonus: Coloring markers11m
Support: ArrayLists and Generics8m
Project: Module 3 Programming Assignment Walkthrough8m
4 lecturas
By the end of this week you will be able to...10m
Support: Understanding Features and Markers30m
Programming Assignment Instructionss
Congratulations and quiz answers10m
1 ejercicios de práctica
Programming Assignment Quiz (Do programming assignment FIRST)20m
Semana
4
5 horas para completar

Inheritance

Now that you’re in full swing with the project, let’s take a closer look at some concepts that you have already been using in your code. Specifically, the keyword “extends”. What exactly does it mean that your program “extends PApplet”? To answer this question we’ll need to dive into the details of how Java allows for Class Hierarchies through Inheritance and Polymorphism. These fundamental and powerful concepts will serve you well in the future! We’ll use these ideas to allow for displaying markers differently. If you feel you’re already comfortable with Inheritance and Polymorphism, feel free to dive straight into the project (programming assignment) for this week. As you work with the project, feel free to have some fun and introduce new levels of class hierarchies for improved functionality. ...
25 videos (Total 97 minutos), 3 readings, 1 quiz
25 videos
Project: Module 4 Programming Assignment Overview1m
Core: Why use Inheritance?5m
Core: Extends5m
In the Real World: Inheritance 152s
Core: Reference vs. Object Type3m
When I struggled: the "Is a" relationship40s
Concept Challenge: References and Objects9m
Core: Visibility Modifiers4m
When I Struggled: Inheritance45s
Core: Object Creation in Java3m
Core: Compiler Rules for Class Construction4m
Core: Variable Initialization in a Class Hierarchy4m
Concept Challenge: Inheritance Constructors 14m
Concept Challenge: Inheritance Constructors 23m
Core: Method Overriding5m
Core: Introduction to Polymorphism2m
When I struggled: Polymorphism56s
Core: Rules to Follow for Polymorphism4m
Core: Casting Objects3m
Concept Challenge: Polymorphism Part 16m
Concept Challenge: Polymorphism Part 26m
Core: Abstract Classes and Interfaces5m
In the Real World: Inheritance 21m
Project: Module 4 Programming Assignment Walkthrough7m
3 lecturas
By the end of this week, you will be able to...5m
Programming Assignment Instructionss
Congratulations and Quiz Answers10m
1 ejercicios de práctica
Programming Assignment Quiz (Do programming assignment FIRST)15m
4.7
829 revisionesChevron Right

34%

comenzó una nueva carrera después de completar estos cursos

32%

consiguió un beneficio tangible en su carrera profesional gracias a este curso

11%

consiguió un aumento de sueldo o ascenso

Principales revisiones

por DBOct 13th 2017

Great into to Java, instructors have clearly put thought in to the format with the choose your own learning style videos, and additional coverage where it may be needed. These have been very helpful.

por LROct 14th 2015

I loved this course! The course videos and the projects sharpened my idea about some of the toughest concepts of Java and OOP. I recommend this course to anyone interested in learning OOP in Java. ☺

Instructores

Avatar

Mia Minnes

Assistant Teaching Professor
Computer Science and Engineering
Avatar

Leo Porter

Assistant Teaching Professor
Computer Science and Engineering
Avatar

Christine Alvarado

Associate Teaching Professor
Computer Science and Engineering

Acerca de Universidad de California en San Diego

UC San Diego is an academic powerhouse and economic engine, recognized as one of the top 10 public universities by U.S. News and World Report. Innovation is central to who we are and what we do. Here, students learn that knowledge isn't just acquired in the classroom—life is their laboratory....

Acerca del programa especializado Object Oriented Programming in Java

This Specialization is for aspiring software developers with some programming experience in at least one other programming language (e.g., Python, C, JavaScript, etc.) who want to be able to solve more complex problems through objected-oriented design with Java. In addition to learning Java, you will gain experience with two Java development environments (BlueJ and Eclipse), learn how to program with graphical user interfaces, and learn how to design programs capable of managing large amounts of data. These software engineering skills are broadly applicable across wide array of industries....
Object Oriented Programming in Java

Preguntas Frecuentes

  • Una vez que te inscribes para obtener un Certificado, tendrás acceso a todos los videos, cuestionarios y tareas de programación (si corresponde). Las tareas calificadas por compañeros solo pueden enviarse y revisarse una vez que haya comenzado tu sesión. Si eliges explorar el curso sin comprarlo, es posible que no puedas acceder a determinadas tareas.

  • Cuando te inscribes en un curso, obtienes acceso a todos los cursos que forman parte del Programa especializado y te darán un Certificado cuando completes el trabajo. Se añadirá tu Certificado electrónico a la página Logros. Desde allí, puedes imprimir tu Certificado o añadirlo a tu perfil de LinkedIn. Si solo quieres leer y visualizar el contenido del curso, puedes auditar el curso sin costo.

  • This course is meant for learners with a bit of programming background, preferably in Java, who are looking to expand their Software Engineering abilities. Specifically, learners should be already comfortable with loops ("for", "while"), conditionals ("if", "else"), and both calling and authoring methods (functions).

    If you're not sure, that's okay! We have a practice quiz right at the start of the course which will help steer you in the right direction.

¿Tienes más preguntas? Visita el Centro de Ayuda al Alumno.