California Institute of the Arts

UX Design Fundamentals

This course is part of UI / UX Design Specialization

Taught in English

Some content may not be translated

Michael Worthington

Instructor: Michael Worthington

110,388 already enrolled

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Course

Gain insight into a topic and learn the fundamentals

4.8

(2,080 reviews)

|

97%

Beginner level
No prior experience required
13 hours (approximately)
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

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Assessments

1 quiz

Course

Gain insight into a topic and learn the fundamentals

4.8

(2,080 reviews)

|

97%

Beginner level
No prior experience required
13 hours (approximately)
Flexible schedule
Learn at your own pace

See how employees at top companies are mastering in-demand skills

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This course is part of the UI / UX Design Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
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There are 5 modules in this course

Welcome! In this first module I will summarize the assignments and expectations of this course.

What's included

4 videos9 readings

Your assignment at the end of this week is the first stage in a multi-step process towards developing a clickable prototype: coming up with a clearly articulated idea for an app with a specific goal in mind. So this week we will focus on how to articulate and structure your ideas and goals, how to use naming and language as a part of your app’s identity. We will also look at audience research and user centered design.

What's included

8 videos2 readings1 peer review1 discussion prompt

This week we’re going to continue to develop, plan, and test your app idea. We’ll start by sketching out more extensive content and mapping it into a structure. To test what aspects of your app are working, we’ll look at how to create a non-visual paper prototype and work our way towards a sitemap. While you’re developing the logic of your app, you’ll also begin to develop the look and feel of it: the visual development process.

What's included

8 videos2 readings3 peer reviews1 discussion prompt

At this stage in our process we are going to take our site map, look and feel research, and user testing to the next level in order to get a more accurate static prototype. By building a wireframe of our interface, we’ll figure out what goes where, and on which pages, utilizing our user testing information to figure out the hierarchy and structure of our app. This week is about the logic and functionality of our interface, and how it’s actually going to work within the app.

What's included

10 videos1 reading1 quiz1 peer review

In this final week of the course, you will be taking your wireframes or app screens and make a simple functioning digital prototype to simulate the experience of interactivity. We’ll be using simple prototyping software to put your static screens into a realistic context, and simulating interaction in order to understand how your app feels, in order to troubleshoot and fix problems. This is the part of the course where all your talents come together! For me this is the most exciting part of UI/UX development, when it all starts to become real and you have a believable prototype in your hands.

What's included

7 videos3 readings1 peer review

Instructor

Instructor ratings
4.8 (467 ratings)
Michael Worthington
8 Courses1,009,899 learners

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