Universitat Autònoma de Barcelona
Motores gráficos en videojuegos: game engine
Universitat Autònoma de Barcelona

Motores gráficos en videojuegos: game engine

This course is part of Diseño y Creación de videojuegos Specialization

Taught in Spanish

Enric Martí Gòdia
Jordi Arnal Montoya

Instructors: Enric Martí Gòdia

7,741 already enrolled

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Course

Gain insight into a topic and learn the fundamentals

3.9

(105 reviews)

9 hours (approximately)
Flexible schedule
Learn at your own pace

Details to know

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Assessments

4 quizzes

Course

Gain insight into a topic and learn the fundamentals

3.9

(105 reviews)

9 hours (approximately)
Flexible schedule
Learn at your own pace

See how employees at top companies are mastering in-demand skills

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Build your subject-matter expertise

This course is part of the Diseño y Creación de videojuegos Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
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There are 4 modules in this course

En este módulo aprenderemos los conocimientos necesarios para crear una aplicación DirectX 11 con Microsoft Visual Studio. Una vez creada nuestra aplicación en DirectX 11 64 bits aprenderemos a pintar modelos de tipo Debug como Ejes, cajas, esferas y grids.

What's included

7 videos8 readings1 quiz

En este módulo aprenderemos los conocimientos para poder renderizar modelos 3D exportados de una herramienta 3D Studio MAX en formato ASE. Por otra parte aprenderemos a cargar texturas en nuestro motor que podremos utilizar en nuestros modelos. Por último conoceremos los fundamentos de una librería de física como nVidia Physx que nos permitirá controlar la física y colisiones de nuestro videojuego.

What's included

8 videos2 readings1 quiz

En este módulo aprenderemos a integrar una librería de animación esqueletal como Cal3D dentro de nuestro motor de juego. Gracias a esta librería podremos integrar modelos animados con animaciones de tipo acción o ciclos. Por último aprenderemos a implementar una Inteligencia artificial mediante una máquina finita de estados para aplicarlo en los bots de nuestro juego.

What's included

9 videos2 readings1 quiz

En este módulo integraremos una librería de sonido como OpenAL en nuestro videojuego y aprenderemos a utilizar efectos de sonido en nuestro videojuego. Aprenderemos el concepto de Billboards que nos permitirá introducir partículas en el motor. Por último implementaremos una pequeña GUI en nuestro juego que nos mostrará información de juego en pantalla mediante texto e imágenes 2D.

What's included

5 videos2 readings1 quiz

Instructors

Enric Martí Gòdia
Universitat Autònoma de Barcelona
6 Courses39,861 learners

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3.9

105 reviews

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OI
5

Reviewed on Nov 8, 2016

JM
5

Reviewed on Sep 26, 2017

AJ
5

Reviewed on Feb 24, 2016

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