Designing Traps with C# in Unity

ofrecido por
Coursera Project Network
En este proyecto guiado, tú:

Become familiar with how objects interact in Unity.

Become familiar with how to set up triggers.

Write a C# script to manipulate object properties.

Clock1.5 hours
BeginnerPrincipiante
CloudNo se necesita descarga
VideoVideo de pantalla dividida
Comment DotsInglés (English)
LaptopSolo escritorio

Traps come in different forms and mechanics. They are an ever-present nemesis in adventure and puzzle games and are varied and full of individual tricks that separate one trap from another. But with all its difference, all of it can be traced back to its basic mechanic of catching its prey. In this one-hour, project-based course, you'll learn how to set up traps, activate them and give the player an opportunity to deactivate them in different ways. You'll also learn the different ways of how objects can either collide and/or interact with each other in Unity and how we can construct a mechanic from it. The guided project will introduce you to the following Unity concepts: - Animation - Triggers - Colliders - Simple C# coding techniques

Habilidades que desarrollarás

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

  1. Introduction and License Activation

  2. Set Up the Scene

  3. Activate a Trap with a GameObject

  4. Activate a Trap by Object Quantity

  5. Activate a Trap with a MouseClick

  6. Deactivate a Trap with Collision

Cómo funcionan los proyectos guiados

Tu espacio de trabajo es un escritorio virtual directamente en tu navegador, no requiere descarga.

En un video de pantalla dividida, tu instructor te guía paso a paso

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