Getting Started with Cloth System in Unity 2021

ofrecido por
Coursera Project Network
En este proyecto guiado, tú:

Become familiar with setting up a mesh with a cloth component.

Configure cloth properties to reach desired effects.​

Understand how Cloth simulation works on character meshes.

Clock1.5 hours
BeginnerPrincipiante
CloudNo se necesita descarga
VideoVideo de pantalla dividida
Comment DotsInglés (English)
LaptopSolo escritorio

Cloth-like movement adds a whole, new degree of realism to games and simulations. Though cloth is ordinarily computationally expensive and complicated to set up, the effect fully justifies the effort. Fortunately, Unity has a basic cloth system that is easy to use and produces very good results for character clothing, flags, banners and whatever else a designer can conceive. In this one-hour, project-based course, you'll learn how to use Unity's cloth system to create a banner, a flag and dynamically moving clothing. You'll learn how to configure the cloth's properties to mimic different fabrics and apply a wind effect to produce some natural movement even in stationary objects. The guided project will introduce you to the following Unity concepts: -Cloth -Capsule and Sphere Colliders

Habilidades que desarrollarás

  • Video-game Development
  • C sharp (C#) Programming Language
  • Unity 3D
  • Unity
  • Application development

Aprende paso a paso

En un video que se reproduce en una pantalla dividida con tu área de trabajo, tu instructor te guiará en cada paso:

  1. Introduction and License Activation

  2. Create a Basic Cloth

  3. Add Colliders for Physics Interactions

  4. Edit Cloth Properties

  5. Configure Cloth Self-Collision

  6. Setting up Cloth on a Character

Cómo funcionan los proyectos guiados

Tu espacio de trabajo es un escritorio virtual directamente en tu navegador, no requiere descarga.

En un video de pantalla dividida, tu instructor te guía paso a paso

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