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Opiniones y comentarios de aprendices correspondientes a Ludificación por parte de Universidad de Pensilvania

2,228 calificaciones
707 reseña

Acerca del Curso

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively. For additional information on the concepts described in the course, you can purchase Professor Werbach's book For the Win: How Game Thinking Can Revolutionize Your Business in print or ebook format in several languages....

Principales reseñas

16 de jun. de 2017

Very structured and interesting class about gamification. Kevin is a very engaging teacher and this course was perfect introduction to gamification. I highly recommend the course. Thank you very much!

22 de may. de 2019

Excellent course! I found it very useful. It really builds a super strong foundation to think about this User Motivation and UX. The word Gamification is something that some people like and some hate.

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676 - 685 de 685 revisiones para Ludificación

por Moaaz A A

26 de jul. de 2020

needs some "Gamification"

por Elvin G

15 de dic. de 2015

so-so pnly

por iHappy

5 de nov. de 2018

Lost interest halfway trough the Week One.

This course is a bit too long and it doesn't get to the point right away. I mean, I came here because I wanted to learn the basis and actually apply it to my life. I am not interested in listening to all the history about gamfication... it's not like I will ever need that in my life, and it won't help me at applying this to my life.

Tried skimming trough the rest of the course but I have found more of the same.

Honestly, it was fun at the begging but than you went overboard with all the unnecessary talks about the stuff that's useless.

So, for anyone reading this, if you are look for in depth description of Gamfication, this course is for you. On the other hand, if you are interested in only the basics, save yourself some time and just googl "Gamification", you will find many useful articles which might help you to get started.

por Janet B

25 de may. de 2017

1) Transcripts are not accurate and do not meet ADA standards. There are LOTS of spelling errors, such as"GEMIFICATION" or "GAMEIFICATION" and not even close on Theory names or multiple personal and business names. Without accuracy, it is impossible to find key terms in the transcripts for a quick review or to study content in more details - at my own pace.

2) Seems odd that a course on gamification does not use some of those principles.

3) Course seems a bit dated - with several references to things popular 5 -8 years ago - and lacks recently revised references to newer content. More history than the cutting edge of current trends.

4) Ok as an introductory course but its description does not clearly indicate it as such.

5) has a better (and sorter) overview of Gamification for Learning (with Karl Kapp) which is more specific to what I truly need to know.

por Marcos P

21 de sep. de 2019

For being a course on Gamification, I found this course to be quite boring. The professor has read and written some things about gamification, but he doesn't seem to have any practical experience designing successful games or gamified systems. As a result, much of the advice and knowledge in this course is very basic, something anyone who's spent an hour or so thinking about what makes the games they like great would already know. If you want to learn more about gamification, I'd recommend playing great games or reading articles from actual game designers. You'll learn much more from inference than the direct but very basic teachings in this course. Or, you can also audit this course and skim through the lessons at 2x speed only to pause when you find something that interests you. Other than that, this course isn't worth your money.

por João L C C

5 de dic. de 2020

Unfortunately the course is aimed at the business side of gamification and nowhere that is stated, therefore, I lost interest. Even the syllabus does not outright state it, so it was a bit misleading. Maybe change the course name to "Gamification for businesses" or "The business side of Gamification".

por Henrique R d A

6 de ene. de 2016

Good content but a bad course. It doesn't have clear rules and is not consistent. I recommend

enrolling to have access to the videos and the references, but don't face it as a serious course.

por Clemens W

17 de ago. de 2016

Progressing a bit slow at times, and too often stating the obvious.

Positives: Good frameworks though, and plenty of examples.

por Linda J D

9 de abr. de 2017

The material is extremely out of date.

por Sandro R

11 de ene. de 2021

Too much delay for work to be graded