Programa Especializado - Diseño de Juegos: Arte y Conceptos

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Programa Especializado - Diseño de Juegos: Arte y Conceptos

Create Imaginative Games

Design a video game for independent distribution in just four courses.

Sobre este Programa Especializado

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game.

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courses
5 courses

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projects
Proyectos

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Certificados

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Cursos
Beginner Specialization.
No prior experience required.
  1. CURSO 1

    Introducción al Diseño de Juegos

    Próxima sesión: abr. 3 — may. 8.
    Dedicación
    4 semanas, 2-3 horas/semanales
    Subtítulos
    English, Chinese (Simplified)

    Acerca del Curso

    ¡Bienvenido! Este curso es una introducción a los conceptos básicos de los juegos, y una exploración de cómo estos conceptos básicos afectan la forma en que los jugadores interactúan con nuestros juegos. En este curso usted entenderá lo que define a un "juego" , la mecánica y las reglas detrás de diferentes tipos de juegos. A través de cuatro asignaciones vinculadas usted aprenderá maneras de crear y describir un concepto de juego, y, específicamente, lo que hace un juego convincente. Este curso se centra en los fundamentos conceptuales de los juegos, y todas las tareas se pueden completar con lápiz y papel - no se requiere ningún conocimiento previo de programación.
  2. CURSO 2

    Historias y Desarrollo Narrativo para Videojuegos

    Sesión actual: mar. 27 — may. 1.
    Subtítulos
    English, Chinese (Simplified)

    Acerca del Curso

    In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.
  3. CURSO 3

    Diseño Mundial para Vídeo Juegos

    Próxima sesión: abr. 3 — may. 8.
    Subtítulos
    English

    Acerca del Curso

    Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.
  4. CURSO 4

    Diseño de Caracteres para Vídeo Juegos

    Sesión actual: mar. 27 — may. 1.
    Dedicación
    4 Weeks, 4 - 6 hours per week
    Subtítulos
    English

    Acerca del Curso

    In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a "master class" where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design. This is a fun and engaging class especially useful for students interested in animation in film and TV as well as games, and is suitable for students of any drawing ability.
  5. CURSO 5

    Definiendo el Arte y el Concepto de tu Diseño de Juego

    Próxima sesión: abr. 3 — may. 29.
    Dedicación
    6 weeks of study, 2-4 hours/week
    Subtítulos
    English

    Sobre el Proyecto Final

    The Capstone project is a place for you to develop your game idea into a fully-fleshed proposal. A game design document is your game bible, the go-to document that defines the genre of your game, its look and feel, and the evolution of gameplay. This four-part capstone project guides you to distill and improve the foundational aspects of your game so that you may express your ideas in a clear and productive way.

Creadores

  • Instituto de Artes de California

    The California Institute of the Arts (CalArts) School of Film/Video is one of the world’s foremost colleges for the study and practice of the art of the moving image.

    CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.

  • Dariush Derakhshani

    Dariush Derakhshani

    Faculty, Character Animation
  • Théotime Vaillant

    Théotime Vaillant

    Instructor, Experimental Animation
  • Fran Krause

    Fran Krause

    Faculty, Character Animation

FAQs

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