Acerca de este Curso
This course is for anyone who would like to apply their technical skills to creative work ranging from video games to art installations to interactive music, and also for artists who would like to use programming in their artistic practice. This course will teach you how to develop and apply programming skills to creative work. This is an important skill within the development of creative mobile applications, digital music and video games. It will teach the technical skills needed to write software that make use of images, audio and graphics, and will concentrate on the application of these skills to creative projects. Additional resources will be provided for students with no programming background. At the end of this course, you will be able to: * Write creative, audiovisual programs in the Processing environment that run on desktop and mobile * Programatically manipulate sound in creative ways * Display images and image sequences * Generate interactive, algorithmic graphics * Work with a 2D physics engine to create a basic game
Globe

Cursos 100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Clock

Approx. 25 hours to complete

Sugerido: 5 hours/week
Comment Dots

English

Subtítulos: English, Kazakh
Globe

Cursos 100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Clock

Approx. 25 hours to complete

Sugerido: 5 hours/week
Comment Dots

English

Subtítulos: English, Kazakh

Syllabus - What you will learn from this course

1

Section
Clock
5 hours to complete

Sonic Painter

This week we are getting up and running with the Processing IDE. We will show you the basics of writing Processing sketches then move onto some graphics and audio concepts. Mick will then introduce our first audiovisual example - SonicPainter, which allows users to interactively paint with synchronised graphics and sound. ...
Reading
11 videos (Total 95 min), 4 readings, 7 quizzes
Video11 videos
1.2 Processing4m
1.25 Install Javascript Mode Instructions5m
1.3 Graphics and drawing11m
1.35 Setup, draw and mouse interaction6m
1.4 Running Apps on iOS and Android6m
1.5 Introduction to Audio 9m
1.6 Sonic Painter 16m
1.7 Outro 1m
Additional Lecture: Introduction To Programming 13m
Additional Lecture: Variables 18m
Reading4 readings
Week 1 Code Pack10m
Slide pack10m
Install processing URL10m
Javascript mode is here!10m
Quiz6 practice exercises
Practice Quiz: Processing6m
Practice Quiz: Graphics, drawing and interaction12m
Practice Quiz: Running Apps on iOS and Android6m
Practice Quiz: Introduction to Audio4m
Practice Quiz: Sonic Painter4m
Sonic Painter20m

2

Section
Clock
2 hours to complete

DJTube

This week we are looking at using images and video, and also finding out how to control sound more fully in an interactive way. We're going to be showing you a really basic interactive VJ/DJ app called 'DJTube', which is a very simple example of how to create and load video, images and animations on desktops / mobile devices, and also use them as a basic user interface.  ...
Reading
8 videos (Total 83 min), 2 readings, 5 quizzes
Video8 videos
2.2 Images 19m
2.3 Controlling audio speed 12m
2.4 Controlling audio stop/ start 7m
2.5 DJTube 14m
2.6 Outro 2m
Additional Lecture: Arrays 5m
Additional Lecture: Conditionals 19m
Reading2 readings
Week 2 Code Pack10m
Slide Pack10m
Quiz5 practice exercises
Practice quiz: Images6m
Practice Quiz: Controlling audio speed4m
Practice Quiz: Controlling audio stop/start6m
Practice Quiz: DJTube4m
DJTube20m

3

Section
Clock
4 hours to complete

Audio Visualiser

This week is all about creating an Audiovisualiser. This is a really popular and interesting topic that has lots of applications, from music players, to game engines, to more complex things such as DSP. We'll be learning about algorithmic graphics, audio analysis, and also about using the accelerometer features of your phone. Remember that many desktops don't have accelerometers, no matter how much you shake them! ...
Reading
8 videos (Total 79 min), 2 readings, 7 quizzes
Video8 videos
3.1 Transforms (part 1) 8m
3.1 Transforms (part 2) 5m
3.2 Trigonometry 5m
3.3 Accessing Accelerometer Data 12m
3.4 Audio Analysis 16m
3.5 Building Audio Visualisers25m
3.6 Outro2m
Reading2 readings
Week 3 Code Pack10m
Lecture Pack10m
Quiz6 practice exercises
Practice Quiz: Transforms (part 1)8m
Practice Quiz: Transforms (part 2)4m
Practice Quiz: Trigonometry6m
Practice Quiz: Accessing Accelerometer Data6m
Practice Quiz: Audio Analysis6m
3: Parameterised visualisation20m

4

Section
Clock
3 hours to complete

AngryDroids

This week we will be creating a physics based game using a Physics engine based on Box2D. Physics engines are a fantastic way of creating dynamic gameplay that models the real world. Box2D is one of the most popular because it is optimised to be fast for 2D games that don't need the heavy processing of a 3D engine. It is used in many important 2D games, most famously Angry Birds. We will be using boxwrap2D which is a Java port of the original C++ version of Box2D, that is designed to work with Processing. Since boxwrap2D is java only we have created our own port to JavaScript, which interfaces to the javascript version of Box2D, but provides an almost identical interface to the Processing version. ...
Reading
9 videos (Total 105 min), 2 readings, 6 quizzes
Video9 videos
4.1 Physics 13m
4.2 Forces 7m
4.3 Preparing and playing sound FX 12m
4.4 Integrating audio and physics 9m
4.5 Group discussion 23m
4.6 Outro 2m
Additional Lecture: Functions 15m
Additional Lecture: Loops 18m
Reading2 readings
Week 4 Code Pack10m
Slide Pack10m
Quiz6 practice exercises
Practice Quiz: Physics6m
Practice Quiz: Forces4m
Practice Quiz: Preparing and playing sound FX10m
Practice Quiz: Integrating audio and physics6m
Practice Quiz: Group discussion8m
AngryDroids16m

5

Section
Clock
4 hours to complete

Music Machine

Welcome to the final week of Creative Programming for Digital Media and Mobile apps. This week, we are going to move back to one of our favorite areas of app development - music apps. We have a very special guest this week - Martin Roth from RJDJ. Martin has lots of experience working on consumer mobile music applications, including the amazing Inception app, and The Dark Knight Rises. He shares his views on the expanding space in mobile music applications, and offers us his opinion on the WebAudio API. Meanwhile, Matt will be showing you how to create a very basic drum sequencer, and Marco will take you through the basics of sliders and multisliders, which are particularly useful for controlling parameters in music apps. Mick will then be taking you through some synthesiser examples in WebAudio, and talk you through the Music Machine example, which is a great place to kick off making a professional interactive music app for mobile....
Reading
6 videos (Total 64 min), 1 reading, 5 quizzes
Video6 videos
5.1 Basic drum sequencer9m
5.2 Slider widget7m
5.3 (Part 1) Music Machine discussion with Martin Roth from RJDJ7m
5.3 (Part 2) Music Machine32m
5.4 Outro4m
Reading1 readings
Week 5 Code Pack10m
Quiz4 practice exercises
Practice Quiz: Basic drum sequencer6m
Practice Quiz: Slider widget6m
Practice Quiz: Music Machine6m
Music Machine Quiz16m
4.6

Top Reviews

By VANov 6th 2016

Awesome course. It's packed with tons of information on how to get started making cool interactive programs, especially if you are a music junkie like myself. Great work!

By LAJun 11th 2017

Having so much fun programming with processing, the programming concepts and animation is simple to understand with this programming environment

Instructors

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