Acerca de este Curso
4.4
473 ratings
126 reviews
Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it. In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept....
Globe

Cursos 100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Calendar

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.
Beginner Level

Nivel principiante

Clock

Sugerido: 3 hours/week

Aprox. 11 horas para completar
Comment Dots

English

Subtítulos: English

Habilidades que obtendrás

Level DesignArtVideo Game DesignGame Design
Globe

Cursos 100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Calendar

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.
Beginner Level

Nivel principiante

Clock

Sugerido: 3 hours/week

Aprox. 11 horas para completar
Comment Dots

English

Subtítulos: English

Programa - Qué aprenderás en este curso

1

Sección
Clock
2 horas para completar

Introduction to World Design

During this first week, we'll start with a brief overview of game worlds and game design. We’ll also examine environments and larger world-based concepts to see how games incorporate a macro-level view of how they progress. At the end of the week, a short assignment prompts you to examine, analyze and comment on games that marked or interested you in terms of their environment design. ...
Reading
4 videos (Total: 9 min), 4 readings, 1 quiz
Video4 videos
Properties and Rules2m
Story, the vertical spine2m
Making a game world1m
Reading4 lecturas
About this course5m
Causes and Consequences3m
Considering Game Worlds3m
Example: Week 1 Assignment5m

2

Sección
Clock
3 horas para completar

Do Your Research

Where do you start when designing a world? Where should you begin to look for sparking that creative impulse? This week we will be exploring ideas and presentation techniques for a game’s environment and world design. I encourage you to draw inspiration from other art practices, artists, video games or even your everyday surroundings. The assignment at the end of the week challenges you to present a proposal for a possible world through concept artwork for peer evaluation. ...
Reading
7 videos (Total: 18 min), 2 readings, 1 quiz
Video7 videos
Aesthetics & Gameplay3m
Clockworks1m
Questions3m
Back to the rulebook2m
Make it yours1m
Shuffle your ideas1m
Reading2 lecturas
Strategies for shuffling your ideas1m
Example: Week 2 Assignment8m

3

Sección
Clock
3 horas para completar

The Way You Move

How do you move in a video game world? This week we’ll discuss fundamental components and concepts in world and level design. Naturally, these evolve as the gameplay progresses but there are specific strategies you can use to create the finer details in a game environment. At the end of the week, you are challenged to take the previous week’s visual research exercise and expand upon it, giving it shape and volume. ...
Reading
9 videos (Total: 21 min), 4 readings, 1 quiz
Video9 videos
Level Design2m
Bordering the World1m
The Garden3m
Navigation and Time1m
Moveset2m
From point A to point B3m
Linear vs. Non-Linear2m
The Grey Box1m
Reading4 lecturas
The Bigger Picture8m
Two types of navigation8m
Level design in local spaces8m
Example: Week 3 Assignment8m

4

Sección
Clock
3 horas para completar

A Whole World

Bring your game world to life. In this final week, we’ll be putting down what will eventually define the look, ambience and atmosphere of your world, learning specifically how to convey a mood for a unique and engaging game environment. Go back to your assignment from Week 2 to pull from your inspirations and models. Build on your volumetric model from Week 3 and add details. Define the light, the color palette and the overall visual context of your game space. ...
Reading
6 videos (Total: 17 min), 4 readings, 1 quiz
Video6 videos
Anchoring the world down4m
An Atmosphere1m
Lighting is key3m
Colors1m
Final Round2m
Reading4 lecturas
In the Shadows8m
Color your world5m
Example: Week 4 Assignment8m
Course Credits2m
4.4
Direction Signs

50%

comenzó una nueva carrera después de completar estos cursos
Briefcase

83%

consiguió un beneficio tangible en su carrera profesional gracias a este curso

Principales revisiones

por TTFeb 7th 2018

The videos are nice and clear, and I love seeing examples for the homework, it really helped. I also loved reviewing my peers and having them review me, they had awesome ideas!

por PSJun 3rd 2016

Very nice curso, with very good details about how to create a very imaginative world design for your game! Really recomend to everyone that wants to create videogames!

Instructor

Théotime Vaillant

Instructor, Experimental Animation
School of Film/Video

Acerca de California Institute of the Arts

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

Acerca del programa especializado Game Design: Art and Concepts

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Game Design: Art and Concepts

Preguntas Frecuentes

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

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