About this Programa Especializado
Cursos 100 % en línea

Cursos 100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Cronograma flexible

Cronograma flexible

Establece y mantén fechas de entrega flexibles.
Nivel principiante

Nivel principiante

Horas para completar

Aprox. 5 meses para completar

Sugerido 5 horas/semana
Idiomas disponibles

Inglés (English)

Subtítulos: Inglés (English)...

Habilidades que obtendrás

Video Game DevelopmentC Sharp (C#) (Programming Language)Unity (User Interface)Game Programming
Cursos 100 % en línea

Cursos 100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Cronograma flexible

Cronograma flexible

Establece y mantén fechas de entrega flexibles.
Nivel principiante

Nivel principiante

Horas para completar

Aprox. 5 meses para completar

Sugerido 5 horas/semana
Idiomas disponibles

Inglés (English)

Subtítulos: Inglés (English)...

How the Programa Especializado Works

Toma cursos

Un programa especializado de Coursera es un conjunto de cursos que te ayudan a dominar una aptitud. Para comenzar, inscríbete en el programa especializado directamente o échale un vistazo a sus cursos y elige uno con el que te gustaría comenzar. Al suscribirte a un curso que forme parte de un programa especializado, quedarás suscrito de manera automática al programa especializado completo. Puedes completar solo un curso: puedes pausar tu aprendizaje o cancelar tu suscripción en cualquier momento. Visita el panel principal del estudiante para realizar un seguimiento de tus inscripciones a cursos y tu progreso.

Proyecto práctico

Cada programa especializado incluye un proyecto práctico. Necesitarás completar correctamente el proyecto para completar el programa especializado y obtener tu certificado. Si el programa especializado incluye un curso separado para el proyecto práctico, necesitarás completar cada uno de los otros cursos antes de poder comenzarlo.

Obtén un certificado

Cuando completes todos los cursos y el proyecto práctico, obtendrás un Certificado que puedes compartir con posibles empleadores y tu red profesional.

how it works

Hay 5 cursos en este Programa Especializado

Curso1

Introduction to C# Programming and Unity

4.8
247 calificaciones
72 revisiones
This course is all about starting to learn how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course doesn't assume you have any previous programming experience. Don't worry if you've never written code before; we'll start at the very beginning and work our way up to building small games by the end of the course. Throughout the course you'll learn core programming concepts that apply to lots of programming languages, including C#, and you'll also learn how to apply those concepts when you develop games. Computer programming is really fun in general, and programming games is even better! Caution: Beginning (assuming no prior programming knowledge) is not the same as easy (not hard to do). Learning to program IS hard to do, especially since this course is essentially the first half of a freshman-level college course. Meeting the course challenges while you master the material will be rewarding to you, but doing that will require hard work and maybe even a few expletives along the way. Module 1: Write your first C# console application and Unity script and learn how we store data in our programs Module 2: Learn how we use classes and objects to implement our code Module 3: Learn the basics of Unity 2D games and discover how we make decisions in our code Module 4: Get and use player input in your Unity games Module 5: Complete final peer review and take "Final Exam" “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...
Curso2

More C# Programming and Unity

4.9
88 calificaciones
19 revisiones
This course is the second course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course. The material in this and the previous course is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn how we can store lots of data in arrays and lists and use iteration (looping) to repeat actions in your code Module 2: Learn about abstraction and how we can use it to design and implement console application classes Module 3: Learn how we can use abstraction to design and implement Unity classes Module 4: Add text output (like score!) and sound effects to your Unity games Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...
Curso3

Intermediate Object-Oriented Programming for Unity Games

4.6
32 calificaciones
8 revisiones
This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling. This course gives you even more tools to help you build great games with C# and Unity! Module 1: Start using files to implement your Unity games Module 2: Learn how inheritance and polymorphism help us write less code for our games Module 3: Implement event handling to make better object-oriented designs and add menus to your Unity games Module 4: Explore the complete implementation of a small Unity game Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...
Curso4

Data Structures and Design Patterns for Game Developers

4.9
15 calificaciones
3 revisiones
This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally. Also, the Unity game engine is very popular with indie game developers; Unity games were downloaded 16,000,000,000 times in 2016! Finally, C# is one of the programming languages you can use in the Unity environment. This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. The required prerequisite knowledge is listed in the "Who this class is for" section below. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using various data structures and design patterns. Data structures and design patterns are both general programming and software architecture topics that span all software, not just games. Although we'll discuss these ideas in the game domain, they also apply if you're writing a web app in ASP.NET, building a tool using WinForms, or any other software you decide to build. Module 1: Explore a Dynamic Array data structure and learn the basics of algorithm analysis Module 2: Learn about and use the common Linked List and Graph data structures Module 3: Learn about and use several additional data structures: Stacks, Queues, and Trees Module 4: Learn why design patterns are so useful and discover a number of design patterns useful in game development Module 5: Complete final peer review “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates...

Instructor

Avatar

Dr. Tim "Dr. T" Chamillard

Associate Professor
Computer Science

Acerca de University of Colorado System

The University of Colorado is a recognized leader in higher education on the national and global stage. We collaborate to meet the diverse needs of our students and communities. We promote innovation, encourage discovery and support the extension of knowledge in ways unique to the state of Colorado and beyond....

Preguntas Frecuentes

  • ¡Sí! Para empezar, haz clic en la tarjeta del curso que te interesa e inscríbete. Puedes inscribirte y completar el curso para obtener un certificado que puedes compartir o puedes acceder al curso como oyente para ver los materiales del curso de manera gratuita. Cuando cancelas la suscripción de un curso que forma parte de un programa especializado, se cancela automáticamente la suscripción de todo el programa especializado. Visita el panel del estudiante para realizar un seguimiento de tu progreso.

  • Este curso es completamente en línea, de modo que no necesitas ir a un aula en persona. Puedes acceder a tus lecciones, lecturas y tareas en cualquier momento y cualquier lugar a través de Internet o tu dispositivo móvil.

  • Este programa especializado no otorga crédito universitario, pero algunas universidades pueden aceptar los Certificados del programa especializado para el crédito. Consulta con tu institución para obtener más información.

  • You can complete the specialization 24 weeks if you overlap the last week of a course with the first week of the next course. This should work fine because the last week for those overlapping courses has a very light workload

  • None, the specialization doesn't assume you have any programming or Unity knowledge when you start

  • The specialization is designed for you to take the courses in order because each of the courses builds on the knowledge you should have learned in the previous courses. If you have previous C# programming experience and have already written some small games in Unity, you can probably shuffle the order around, though you should definitely save the Capstone for last.

  • You'll be able to program small (by commercial standards) Unity games using C#. Although most of you will certainly need to take more courses and get more experience before you can build commercial-quality games (it takes my UCCS students 4 years to get there), this specialization builds a strong foundation for you to build on.

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