Acerca de este Curso
4.6
636 calificaciones
157 revisiones
Programa Especializado
100 % en línea

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Fechas límite flexibles

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.
Nivel principiante

Nivel principiante

Horas para completar

Aprox. 14 horas para completar

Sugerido: 3 hours/week...
Idiomas disponibles

Inglés (English)

Subtítulos: Inglés (English), Chino (simplificado)

Habilidades que obtendrás

Interactive StorytellingVideo Game DevelopmentVideo Game DesignGame Design
Programa Especializado
100 % en línea

100 % en línea

Comienza de inmediato y aprende a tu propio ritmo.
Fechas límite flexibles

Fechas límite flexibles

Restablece las fechas límite en función de tus horarios.
Nivel principiante

Nivel principiante

Horas para completar

Aprox. 14 horas para completar

Sugerido: 3 hours/week...
Idiomas disponibles

Inglés (English)

Subtítulos: Inglés (English), Chino (simplificado)

Programa - Qué aprenderás en este curso

Semana
1
Horas para completar
2 horas para completar

Week 1: An Introduction to Story

For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested....
Reading
6 videos (Total 26 minutos), 3 readings, 1 quiz
Video6 videos
What makes a story compelling?3m
How games benefit from stories4m
How to see a game as a story first5m
Defining the Spine3m
Three-Act Structure and Rising Action6m
Reading3 lecturas
About this Course8m
Getting Started8m
Story Synopsis: Sleeping Beauty8m
Semana
2
Horas para completar
3 horas para completar

Week 2: Game Story Structure

In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay....
Reading
4 videos (Total 21 minutos), 12 readings, 1 quiz
Video4 videos
Defining Characters and Character Goals7m
Using Secondary Characters3m
Writing a Character Brief4m
Reading12 lecturas
Story Synopsis: StarCraft II: Wings of Liberty8m
Story Synopsis Points8m
Story Synopsis: Angry Birds8m
About Character Briefs8m
Character Brief: Jim Raynor8m
Character Brief: Emperor Mengsk5m
Character Brief: Tychus Findlay5m
About Setting Descriptions8m
Setting Description: Angry Birds8m
Setting Description: Mar Sara8m
Setting Description: The Hyperion8m
Setting Description: Char5m
Semana
3
Horas para completar
3 horas para completar

Week 3: Story Workshop

This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game....
Reading
4 videos (Total 25 minutos), 8 readings, 1 quiz
Video4 videos
Personal Writing Advice5m
Refining the Spine5m
Connecting Ideas and Characters6m
Reading8 lecturas
About Idea Sheets8m
Idea Sheet: Dead-Eye Jane8m
Idea Sheet: Settings for The Shooter8m
Review: Story Synopses8m
Story Synopsis: The Shooter10m
Review: Character Briefs5m
Character Brief: Jake8m
Character Brief: Dead-Eye Jane8m
Semana
4
Horas para completar
3 horas para completar

Week 4: From Story to Game

For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document. ...
Reading
5 videos (Total 25 minutos), 6 readings, 1 quiz
Video5 videos
Diving Deeper into the Design Document4m
Turning The Shooter's Story into a Game5m
The Shooter's Rising Gameplay8m
Course Wrap Up1m
Reading6 lecturas
About Story Presentation Schemes8m
Presentation Scheme: Part One - StarCraft II Gameplay Overview8m
Presentation Scheme: Part Two - StarCraft II Missions10m
What is a Gameplay Flowchart?8m
Gameplay Flowchart: StarCraft II5m
Course Credits5m
4.6
157 revisionesChevron Right
Dirección de la carrera

50%

comenzó una nueva carrera después de completar estos cursos
Beneficio de la carrera

42%

consiguió un beneficio tangible en su carrera profesional gracias a este curso

Principales revisiones

por CSDec 31st 2015

This is my favorite course ever. Dariush teaches in such an engaging way and it shows you how to have a creative yet objective and analyzed mindset for creating a story and narrative for a Video Game.

por DANov 7th 2017

This is so helpful. It covers all the essentials of developing a good story, applicable in any form of media, then it focuses on converting the story to a game by adding interactive gameplay elements.

Instructor

Avatar

Dariush Derakhshani

Faculty, Character Animation
School of Film/Video

Acerca de California Institute of the Arts

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

Acerca del programa especializado Game Design: Art and Concepts

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Game Design: Art and Concepts

Preguntas Frecuentes

  • Una vez que te inscribes para obtener un Certificado, tendrás acceso a todos los videos, cuestionarios y tareas de programación (si corresponde). Las tareas calificadas por compañeros solo pueden enviarse y revisarse una vez que haya comenzado tu sesión. Si eliges explorar el curso sin comprarlo, es posible que no puedas acceder a determinadas tareas.

  • Cuando te inscribes en un curso, obtienes acceso a todos los cursos que forman parte del Programa especializado y te darán un Certificado cuando completes el trabajo. Se añadirá tu Certificado electrónico a la página Logros. Desde allí, puedes imprimir tu Certificado o añadirlo a tu perfil de LinkedIn. Si solo quieres leer y visualizar el contenido del curso, puedes auditar el curso sin costo.

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